58 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MATERIAL_H_
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| #define MATERIAL_H_
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| 
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| #include <memory>
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| 
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| #include "../lib/glm/glm.hpp"
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| 
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| class Shader;
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| class Texture;
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| 
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| class Material {
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| public:
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| 	Material(const std::shared_ptr<Texture>& tex	= nullptr,
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| 		 const std::shared_ptr<Shader>&	 shader = nullptr);
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| 	~Material() = default;
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| 
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| 	[[nodiscard]] const std::shared_ptr<Shader>& shader() const;
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| 	[[nodiscard]] std::shared_ptr<Shader>&	     shader();
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| 	void set_shader(const std::shared_ptr<Shader>& shader);
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| 
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| 	[[nodiscard]] const std::shared_ptr<Texture>& texture() const
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| 	{
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| 		return texture_;
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| 	}
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| 	void set_texture(const std::shared_ptr<Texture>& tex)
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| 	{
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| 		texture_ = tex;
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| 	}
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| 
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| 	[[nodiscard]] const glm::vec4& color() const
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| 	{
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| 		return color_;
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| 	}
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| 	void set_color(const glm::vec4& color)
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| 	{
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| 		color_ = color;
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| 	}
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| 
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| 	[[nodiscard]] uint8_t shininess() const
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| 	{
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| 		return shininess_;
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| 	}
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| 	void set_shininess(uint8_t shininess)
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| 	{
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| 		shininess_ = shininess;
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| 	}
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| 
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| 	void prepare();
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| 
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| private:
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| 	std::shared_ptr<Shader>	 shader_;
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| 	std::shared_ptr<Texture> texture_;
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| 	glm::vec4		 color_;
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| 	uint8_t			 shininess_;
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| };
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| 
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| #endif // MATERIAL_H_
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