feat: tooltip box

This commit is contained in:
2025-10-12 19:40:20 +02:00
parent 2db79670f6
commit 149bbb562c
5 changed files with 12 additions and 9 deletions

BIN
Content/DT_SkillTree.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/UI/WBP_SkillNode.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/UI/WBP_SkillNodeTooltip.uasset (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Content/UI/WBP_SkillTree.uasset (Stored with Git LFS)

Binary file not shown.

View File

@@ -99,14 +99,14 @@ public:
UFUNCTION(BlueprintPure, Category = "Skill State") UFUNCTION(BlueprintPure, Category = "Skill State")
bool CanSelectSkill(FName SkillID, FText& OutErrorMessage) const; bool CanSelectSkill(FName SkillID, FText& OutErrorMessage) const;
UFUNCTION(BlueprintPure, Category = "Skill State")
ESkillNodeState GetSkillState(FName SkillID) const;
// Get skill data // Get skill data
UFUNCTION(BlueprintPure, Category = "Skill Data") UFUNCTION(BlueprintPure, Category = "Skill Data")
bool GetSkillNodeData(FName SkillID, FSkillNodeRuntime& OutNodeData) const; bool GetSkillNodeData(FName SkillID, FSkillNodeRuntime& OutNodeData) const;
UFUNCTION(BlueprintPure, Category = "Skill State")
ESkillNodeState GetSkillState(FName SkillID) const;
UFUNCTION(BlueprintPure, Category = "Skill Data") UFUNCTION(BlueprintPure, Category = "Skill Data")
TArray<FSkillNodeRuntime> GetAllSkillNodes() const; TArray<FSkillNodeRuntime> GetAllSkillNodes() const;