feat: tooltip box
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Content/DT_SkillTree.uasset
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Content/DT_SkillTree.uasset
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Content/UI/WBP_SkillNode.uasset
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Content/UI/WBP_SkillNode.uasset
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Content/UI/WBP_SkillNodeTooltip.uasset
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Content/UI/WBP_SkillNodeTooltip.uasset
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Content/UI/WBP_SkillTree.uasset
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Content/UI/WBP_SkillTree.uasset
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@@ -99,14 +99,14 @@ public:
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UFUNCTION(BlueprintPure, Category = "Skill State")
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UFUNCTION(BlueprintPure, Category = "Skill State")
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bool CanSelectSkill(FName SkillID, FText& OutErrorMessage) const;
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bool CanSelectSkill(FName SkillID, FText& OutErrorMessage) const;
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UFUNCTION(BlueprintPure, Category = "Skill State")
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ESkillNodeState GetSkillState(FName SkillID) const;
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// Get skill data
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// Get skill data
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UFUNCTION(BlueprintPure, Category = "Skill Data")
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UFUNCTION(BlueprintPure, Category = "Skill Data")
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bool GetSkillNodeData(FName SkillID, FSkillNodeRuntime& OutNodeData) const;
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bool GetSkillNodeData(FName SkillID, FSkillNodeRuntime& OutNodeData) const;
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UFUNCTION(BlueprintPure, Category = "Skill State")
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ESkillNodeState GetSkillState(FName SkillID) const;
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UFUNCTION(BlueprintPure, Category = "Skill Data")
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UFUNCTION(BlueprintPure, Category = "Skill Data")
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TArray<FSkillNodeRuntime> GetAllSkillNodes() const;
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TArray<FSkillNodeRuntime> GetAllSkillNodes() const;
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