feat: tooltip box
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							| @@ -100,13 +100,13 @@ public: | ||||
|     UFUNCTION(BlueprintPure, Category = "Skill State") | ||||
|     bool CanSelectSkill(FName SkillID, FText& OutErrorMessage) const; | ||||
| 	 | ||||
|     UFUNCTION(BlueprintPure, Category = "Skill State") | ||||
|     ESkillNodeState GetSkillState(FName SkillID) const; | ||||
|  | ||||
|     // Get skill data | ||||
|     UFUNCTION(BlueprintPure, Category = "Skill Data") | ||||
|     bool GetSkillNodeData(FName SkillID, FSkillNodeRuntime& OutNodeData) const; | ||||
|  | ||||
| 	UFUNCTION(BlueprintPure, Category = "Skill State") | ||||
| 	ESkillNodeState GetSkillState(FName SkillID) const; | ||||
|  | ||||
|     UFUNCTION(BlueprintPure, Category = "Skill Data") | ||||
|     TArray<FSkillNodeRuntime> GetAllSkillNodes() const; | ||||
|  | ||||
|   | ||||
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