fix: multiple issuse
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		| @@ -1,4 +1,4 @@ | ||||
| #include "SkillTreeManager.h" | ||||
| #include "SkillTreeSubsystem.h" | ||||
| #include "SkillTreeComponent.h" | ||||
| #include "Engine/World.h" | ||||
| #include "Kismet/GameplayStatics.h" | ||||
|   | ||||
| @@ -12,18 +12,32 @@ AUTAD_UIGameMode::AUTAD_UIGameMode() | ||||
|  | ||||
| 	// set default pawn class to our Blueprinted character | ||||
| 	static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass( | ||||
| 		TEXT("/Game/Blueprints/BP_TopDownCharacter")); | ||||
| 	if (PlayerPawnBPClass.Class != nullptr) | ||||
| 		TEXT("/Game/Blueprints/BP_MainCharacter")); | ||||
| 	if (PlayerPawnBPClass.Class) | ||||
| 	{ | ||||
| 		DefaultPawnClass = PlayerPawnBPClass.Class; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		UE_LOG( | ||||
| 			LogTemp, Error, | ||||
| 			TEXT( | ||||
| 				"AUTAD_UIGameMode::AUTAD_UIGameMode(): Failed to find BP_MainCharacter. Please ensure it exists")); | ||||
| 	} | ||||
|  | ||||
| 	// set default controller to our Blueprinted controller | ||||
| 	static ConstructorHelpers::FClassFinder<APlayerController> | ||||
| 		PlayerControllerBPClass( | ||||
| 			TEXT("/Game/Blueprints/BP_TopDownPlayerController")); | ||||
| 	if (PlayerControllerBPClass.Class != NULL) | ||||
| 			TEXT("/Game/Blueprints/BP_MainPlayerController")); | ||||
| 	if (PlayerControllerBPClass.Class) | ||||
| 	{ | ||||
| 		PlayerControllerClass = PlayerControllerBPClass.Class; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		UE_LOG( | ||||
| 			LogTemp, Error, | ||||
| 			TEXT( | ||||
| 				"AUTAD_UIGameMode::AUTAD_UIGameMode(): Failed to find BP_MainPlayerController. Please ensure it exists")); | ||||
| 	} | ||||
| } | ||||
|   | ||||
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