refactor: change file name
This commit is contained in:
		
							
								
								
									
										49
									
								
								Source/UTAD_UI/SkillTree/SkillTreeSubsystem.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								Source/UTAD_UI/SkillTree/SkillTreeSubsystem.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,49 @@ | ||||
| #include "SkillTreeManager.h" | ||||
| #include "SkillTreeComponent.h" | ||||
| #include "Engine/World.h" | ||||
| #include "Kismet/GameplayStatics.h" | ||||
|  | ||||
| void USkillTreeSubsystem::Initialize(FSubsystemCollectionBase& Collection) | ||||
| { | ||||
|     Super::Initialize(Collection); | ||||
|  | ||||
|     UE_LOG(LogTemp, Log, TEXT("SkillTreeManager: Initialized")); | ||||
| } | ||||
|  | ||||
| void USkillTreeSubsystem::Deinitialize() | ||||
| { | ||||
|     Super::Deinitialize(); | ||||
|  | ||||
|     PlayerSkillTreeComponent = nullptr; | ||||
| } | ||||
|  | ||||
| USkillTreeSubsystem* USkillTreeSubsystem::GetSkillTreeManager(const UObject* WorldContextObject) | ||||
| { | ||||
|     if (!WorldContextObject) | ||||
|     { | ||||
|         return nullptr; | ||||
|     } | ||||
|  | ||||
|     UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(WorldContextObject); | ||||
|     if (!GameInstance) | ||||
|     { | ||||
|         return nullptr; | ||||
|     } | ||||
|  | ||||
|     return GameInstance->GetSubsystem<USkillTreeSubsystem>(); | ||||
| } | ||||
|  | ||||
| void USkillTreeSubsystem::RegisterPlayerSkillTree(USkillTreeComponent* SkillTreeComponent) | ||||
| { | ||||
|     if (SkillTreeComponent) | ||||
|     { | ||||
|         PlayerSkillTreeComponent = SkillTreeComponent; | ||||
|         UE_LOG(LogTemp, Log, TEXT("SkillTreeManager: Registered player skill tree component")); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void USkillTreeSubsystem::UnregisterPlayerSkillTree() | ||||
| { | ||||
|     PlayerSkillTreeComponent = nullptr; | ||||
|     UE_LOG(LogTemp, Log, TEXT("SkillTreeManager: Unregistered player skill tree component")); | ||||
| } | ||||
		Reference in New Issue
	
	Block a user