fix: inputs

This commit is contained in:
2025-10-12 15:19:25 +02:00
parent 9d3aecebf3
commit 83e28d3828
6 changed files with 52 additions and 12 deletions

View File

@@ -43,11 +43,16 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input)
UNiagaraSystem* FXCursor;
/** MappingContext */
/** Gameplay Mapping Context (for movement and game actions) */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input,
meta = (AllowPrivateAccess = "true"))
UInputMappingContext* DefaultMappingContext;
/** UI Mapping Context (for UI-specific actions like closing menus) */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input,
meta = (AllowPrivateAccess = "true"))
UInputMappingContext* UIMappingContext;
/** Jump Input Action */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input,
meta = (AllowPrivateAccess = "true"))