fix: inputs
This commit is contained in:
		| @@ -43,11 +43,16 @@ public: | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input) | ||||
| 	UNiagaraSystem* FXCursor; | ||||
|  | ||||
| 	/** MappingContext */ | ||||
| 	/** Gameplay Mapping Context (for movement and game actions) */ | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
| 	UInputMappingContext* DefaultMappingContext; | ||||
|  | ||||
| 	/** UI Mapping Context (for UI-specific actions like closing menus) */ | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
| 	UInputMappingContext* UIMappingContext; | ||||
|  | ||||
| 	/** Jump Input Action */ | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user