style: apply clang format
This commit is contained in:
		| @@ -18,17 +18,24 @@ public: | ||||
| 	virtual void Tick(float DeltaSeconds) override; | ||||
|  | ||||
| 	/** Returns TopDownCameraComponent subobject **/ | ||||
| 	FORCEINLINE class UCameraComponent* GetTopDownCameraComponent() const { return TopDownCameraComponent; } | ||||
| 	FORCEINLINE class UCameraComponent* GetTopDownCameraComponent() const | ||||
| 	{ | ||||
| 		return TopDownCameraComponent; | ||||
| 	} | ||||
| 	/** Returns CameraBoom subobject **/ | ||||
| 	FORCEINLINE class USpringArmComponent* GetCameraBoom() const { return CameraBoom; } | ||||
| 	FORCEINLINE class USpringArmComponent* GetCameraBoom() const | ||||
| 	{ | ||||
| 		return CameraBoom; | ||||
| 	} | ||||
|  | ||||
| private: | ||||
| 	/** Top down camera */ | ||||
| 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) | ||||
| 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
| 	class UCameraComponent* TopDownCameraComponent; | ||||
|  | ||||
| 	/** Camera boom positioning the camera above the character */ | ||||
| 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true")) | ||||
| 	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
| 	class USpringArmComponent* CameraBoom; | ||||
| }; | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user