style: apply clang format

This commit is contained in:
2025-10-10 20:58:22 +02:00
parent ea4fa7bbe6
commit 9938181043
8 changed files with 115 additions and 60 deletions

View File

@@ -18,17 +18,24 @@ public:
virtual void Tick(float DeltaSeconds) override;
/** Returns TopDownCameraComponent subobject **/
FORCEINLINE class UCameraComponent* GetTopDownCameraComponent() const { return TopDownCameraComponent; }
FORCEINLINE class UCameraComponent* GetTopDownCameraComponent() const
{
return TopDownCameraComponent;
}
/** Returns CameraBoom subobject **/
FORCEINLINE class USpringArmComponent* GetCameraBoom() const { return CameraBoom; }
FORCEINLINE class USpringArmComponent* GetCameraBoom() const
{
return CameraBoom;
}
private:
/** Top down camera */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera,
meta = (AllowPrivateAccess = "true"))
class UCameraComponent* TopDownCameraComponent;
/** Camera boom positioning the camera above the character */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera, meta = (AllowPrivateAccess = "true"))
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Camera,
meta = (AllowPrivateAccess = "true"))
class USpringArmComponent* CameraBoom;
};