style: apply clang format
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		| @@ -31,15 +31,18 @@ public: | ||||
| 	UNiagaraSystem* FXCursor; | ||||
|  | ||||
| 	/** MappingContext */ | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
| 	UInputMappingContext* DefaultMappingContext; | ||||
| 	 | ||||
|  | ||||
| 	/** Jump Input Action */ | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
| 	UInputAction* SetDestinationClickAction; | ||||
|  | ||||
| 	/** Jump Input Action */ | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true")) | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, | ||||
| 			  meta = (AllowPrivateAccess = "true")) | ||||
| 	UInputAction* SetDestinationTouchAction; | ||||
|  | ||||
| protected: | ||||
| @@ -47,7 +50,7 @@ protected: | ||||
| 	uint32 bMoveToMouseCursor : 1; | ||||
|  | ||||
| 	virtual void SetupInputComponent() override; | ||||
| 	 | ||||
|  | ||||
| 	// To add mapping context | ||||
| 	virtual void BeginPlay(); | ||||
|  | ||||
| @@ -61,8 +64,6 @@ protected: | ||||
| private: | ||||
| 	FVector CachedDestination; | ||||
|  | ||||
| 	bool bIsTouch; // Is it a touch device | ||||
| 	bool  bIsTouch;	  // Is it a touch device | ||||
| 	float FollowTime; // For how long it has been pressed | ||||
| }; | ||||
|  | ||||
|  | ||||
|   | ||||
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