style: apply clang format

This commit is contained in:
2025-10-10 20:58:22 +02:00
parent ea4fa7bbe6
commit 9938181043
8 changed files with 115 additions and 60 deletions

View File

@@ -31,15 +31,18 @@ public:
UNiagaraSystem* FXCursor;
/** MappingContext */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input,
meta = (AllowPrivateAccess = "true"))
UInputMappingContext* DefaultMappingContext;
/** Jump Input Action */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input,
meta = (AllowPrivateAccess = "true"))
UInputAction* SetDestinationClickAction;
/** Jump Input Action */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Input, meta=(AllowPrivateAccess = "true"))
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input,
meta = (AllowPrivateAccess = "true"))
UInputAction* SetDestinationTouchAction;
protected:
@@ -47,7 +50,7 @@ protected:
uint32 bMoveToMouseCursor : 1;
virtual void SetupInputComponent() override;
// To add mapping context
virtual void BeginPlay();
@@ -61,8 +64,6 @@ protected:
private:
FVector CachedDestination;
bool bIsTouch; // Is it a touch device
bool bIsTouch; // Is it a touch device
float FollowTime; // For how long it has been pressed
};