fix: open skill anction
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		| @@ -81,7 +81,7 @@ void AUTAD_UIPlayerController::SetupInputComponent() | ||||
| 		if (OpenSkillTreeAction) | ||||
| 		{ | ||||
| 			EnhancedInputComponent->BindAction( | ||||
| 				OpenSkillTreeAction, ETriggerEvent::Triggered, this, | ||||
| 				OpenSkillTreeAction, ETriggerEvent::Started, this, | ||||
| 				&AUTAD_UIPlayerController::OnOpenSkillTree); | ||||
| 		} | ||||
| 	} | ||||
| @@ -210,8 +210,11 @@ void AUTAD_UIPlayerController::HideSkillTree() | ||||
| 	{ | ||||
| 		SkillTreeWidget->RemoveFromParent(); | ||||
|  | ||||
| 		// Set input mode back to game only | ||||
| 		FInputModeGameOnly InputMode; | ||||
| 		// Set input mode back to game and UI for top-down gameplay | ||||
| 		// This allows mouse clicks to work for character movement | ||||
| 		FInputModeGameAndUI InputMode; | ||||
| 		InputMode.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock); | ||||
| 		InputMode.SetHideCursorDuringCapture(false); | ||||
| 		SetInputMode(InputMode); | ||||
| 		// Keep mouse cursor visible for top-down game | ||||
| 		bShowMouseCursor = true; | ||||
|   | ||||
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