fix: parse errors
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@@ -163,21 +163,21 @@ void UCharacterStatsComponent::SetHealth(float NewHealth)
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FText UCharacterStatsComponent::GetHealthText() const
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FText UCharacterStatsComponent::GetHealthText() const
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{
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{
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return FText::Format(FText::FromString(TEXT("{0:.0f} / {1:.0f}")),
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return FText::Format(FText::FromString(TEXT("{0} / {1}")),
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FText::AsNumber(CurrentHealth),
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FText::AsNumber(FMath::RoundToInt(CurrentHealth)),
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FText::AsNumber(MaxHealth));
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FText::AsNumber(FMath::RoundToInt(MaxHealth)));
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}
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}
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FText UCharacterStatsComponent::GetDamageText() const
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FText UCharacterStatsComponent::GetDamageText() const
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{
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{
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return FText::Format(FText::FromString(TEXT("Damage: {0:.0f}")),
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return FText::Format(FText::FromString(TEXT("{0}")),
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FText::AsNumber(CurrentDamage));
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FText::AsNumber(FMath::RoundToInt(CurrentDamage)));
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}
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}
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FText UCharacterStatsComponent::GetSpeedText() const
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FText UCharacterStatsComponent::GetSpeedText() const
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{
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{
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return FText::Format(FText::FromString(TEXT("Speed: {0:.0f}")),
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return FText::Format(FText::FromString(TEXT("{0}")),
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FText::AsNumber(CurrentSpeed));
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FText::AsNumber(FMath::RoundToInt(CurrentSpeed)));
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}
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}
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void UCharacterStatsComponent::ApplySpeedToMovement()
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void UCharacterStatsComponent::ApplySpeedToMovement()
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