feat: initial commit, only bugs remaining
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		| @@ -12,7 +12,7 @@ AUTAD_UIGameMode::AUTAD_UIGameMode() | ||||
|  | ||||
| 	// set default pawn class to our Blueprinted character | ||||
| 	static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass( | ||||
| 		TEXT("/Game/TopDown/Blueprints/BP_TopDownCharacter")); | ||||
| 		TEXT("/Game/Blueprints/BP_TopDownCharacter")); | ||||
| 	if (PlayerPawnBPClass.Class != nullptr) | ||||
| 	{ | ||||
| 		DefaultPawnClass = PlayerPawnBPClass.Class; | ||||
| @@ -21,7 +21,7 @@ AUTAD_UIGameMode::AUTAD_UIGameMode() | ||||
| 	// set default controller to our Blueprinted controller | ||||
| 	static ConstructorHelpers::FClassFinder<APlayerController> | ||||
| 		PlayerControllerBPClass( | ||||
| 			TEXT("/Game/TopDown/Blueprints/BP_TopDownPlayerController")); | ||||
| 			TEXT("/Game/Blueprints/BP_TopDownPlayerController")); | ||||
| 	if (PlayerControllerBPClass.Class != NULL) | ||||
| 	{ | ||||
| 		PlayerControllerClass = PlayerControllerBPClass.Class; | ||||
|   | ||||
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