feat: initial commit
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								Source/UTAD_UI/UTAD_UI.Build.cs
									
									
									
									
									
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								Source/UTAD_UI/UTAD_UI.Build.cs
									
									
									
									
									
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							| @@ -0,0 +1,13 @@ | ||||
| // Copyright Epic Games, Inc. All Rights Reserved. | ||||
|  | ||||
| using UnrealBuildTool; | ||||
|  | ||||
| public class UTAD_UI : ModuleRules | ||||
| { | ||||
| 	public UTAD_UI(ReadOnlyTargetRules Target) : base(Target) | ||||
| 	{ | ||||
| 		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | ||||
|  | ||||
|         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "NavigationSystem", "AIModule", "Niagara", "EnhancedInput" }); | ||||
|     } | ||||
| } | ||||
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