feat: initial commit
This commit is contained in:
65
.clang-format
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65
.clang-format
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StatementMacros: [
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'UPROPERTY',
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'UFUNCTION',
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||||||
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'UCLASS',
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||||||
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'USTRUCT',
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||||||
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'UENUM',
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||||||
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'UINTERFACE',
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||||||
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'GENERATED_BODY'
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||||||
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]
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||||||
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Language: Cpp
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||||||
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BasedOnStyle: LLVM
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||||||
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||||||
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AccessModifierOffset: -4
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||||||
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AlignAfterOpenBracket: Align
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||||||
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AlignConsecutiveAssignments: Consecutive
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||||||
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AlignConsecutiveDeclarations: Consecutive
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||||||
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AlignConsecutiveMacros: Consecutive
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||||||
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AlignEscapedNewlines: Left
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||||||
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AlignOperands: DontAlign
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||||||
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AlignTrailingComments: Always
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||||||
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AllowShortBlocksOnASingleLine: Empty
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||||||
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AllowShortEnumsOnASingleLine: false
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||||||
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AllowShortFunctionsOnASingleLine: Inline
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||||||
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AllowShortLambdasOnASingleLine: All
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||||||
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BraceWrapping:
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||||||
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AfterCaseLabel: true
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||||||
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AfterClass: true
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||||||
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AfterControlStatement: true
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||||||
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AfterEnum: true
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||||||
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AfterFunction: true
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||||||
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AfterNamespace: true
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||||||
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AfterObjCDeclaration: true
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||||||
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AfterStruct: true
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AfterUnion: true
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||||||
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AfterExternBlock: true
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||||||
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BeforeCatch: true
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||||||
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BeforeElse: true
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||||||
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BeforeLambdaBody: true
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||||||
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BeforeWhile: true
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||||||
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IndentBraces: false
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||||||
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BreakBeforeBinaryOperators: NonAssignment
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||||||
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BreakBeforeBraces: Custom
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||||||
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BreakInheritanceList: AfterColon
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||||||
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BreakBeforeTernaryOperators: true
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||||||
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BreakConstructorInitializers: BeforeComma
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BreakStringLiterals: false
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||||||
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ColumnLimit: 80
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||||||
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Cpp11BracedListStyle: true
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||||||
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EmptyLineBeforeAccessModifier: Always
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||||||
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IndentAccessModifiers: false
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||||||
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IndentCaseBlocks: false
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||||||
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IndentCaseLabels: false
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||||||
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IndentGotoLabels: false
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||||||
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IndentPPDirectives: None
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||||||
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IndentWidth: 4
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||||||
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InsertNewlineAtEOF: true
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||||||
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InsertTrailingCommas: None
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||||||
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MaxEmptyLinesToKeep: 1
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||||||
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NamespaceIndentation: None
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||||||
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PackConstructorInitializers: NextLineOnly
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PointerAlignment: Left
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SortIncludes: Never
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SpaceBeforeCaseColon: false
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TabWidth: 4
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UseTab: Always
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199
.gitattributes
vendored
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199
.gitattributes
vendored
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[attr]lock filter=lfs diff=lfs merge=binary -text lockable
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[attr]lockonly lockable
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[attr]lfs filter=lfs diff=lfs merge=binary -text
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[attr]lfstext filter=lfs diff=lfstext merge=lfstext -text
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[attr]unity -text merge=unityyamlmerge diff
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* text=auto
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||||||
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# Unity files
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*.meta unity
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*.unity unity
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*.asset unity
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*.prefab unity
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||||||
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*.mat unity
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*.anim unity
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*.controller unity
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*.overrideController unity
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*.physicMaterial unity
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*.physicsMaterial2D unity
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*.playable unity
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*.mask unity
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*.brush unity
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*.flare unity
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*.fontsettings unity
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*.guiskin unity
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*.giparams unity
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*.renderTexture unity
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*.spriteatlas unity
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*.terrainlayer unity
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*.mixer unity
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*.shadervariants unity
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||||||
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||||||
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# Unreal files
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||||||
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*.locres lfs
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*.locmeta lfs
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*.ico lfs
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*.uasset lock
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||||||
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*.umap lock
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||||||
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*.udk lock
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||||||
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*.upk lock
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||||||
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# Anything in `/RawContent` dir
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||||||
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/RowContent/**/* lfs
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||||||
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||||||
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# Common files
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||||||
|
*.3ds lock
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||||||
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*.3DS lock
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||||||
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*.abc lfs
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||||||
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*.ABC lfs
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||||||
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*.aep lock
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||||||
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*.AEP lock
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||||||
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*.afdesign lock
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||||||
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*.AFDESIGN lock
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||||||
|
*.afphoto lock
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||||||
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*.AFPHOTO lock
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||||||
|
*.ai lock
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||||||
|
*.AI lock
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||||||
|
*.aif lfs
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||||||
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*.AIF lfs
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||||||
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*.avi lfs
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||||||
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*.AVI lfs
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||||||
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*.bank lfs
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||||||
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*.BANK lfs
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||||||
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*.bgeo lfs
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||||||
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*.BGEO lfs
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||||||
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*.bin lfs
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||||||
|
*.BIN lfs
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||||||
|
*.blend lock
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||||||
|
*.BLEND lock
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||||||
|
*.bmp lfs
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||||||
|
*.BMP lfs
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||||||
|
*.bpoly lfs
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||||||
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*.BPOLY lfs
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||||||
|
*.c4d lock
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||||||
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*.C4D lock
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||||||
|
*.doc lock
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||||||
|
*.DOC lock
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||||||
|
*.docx lock
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||||||
|
*.DOCX lock
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||||||
|
*.dwg lock
|
||||||
|
*.DWG lock
|
||||||
|
*.dxf lock
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||||||
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*.DXF lock
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||||||
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*.exr lfs
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||||||
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*.EXR lfs
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||||||
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*.fbx lock
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||||||
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*.FBX lock
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||||||
|
*.geo lfs
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||||||
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*.GEO lfs
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||||||
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*.gi lfs
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||||||
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*.GI lfs
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||||||
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*.gi2 lfs
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||||||
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*.GI2 lfs
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||||||
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*.gif lfs
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||||||
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*.GIF lfs
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||||||
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*.glb lock
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*.GLB lock
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||||||
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*.gltf lock
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||||||
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*.GLTF lock
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||||||
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*.hdr lfs
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||||||
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*.HDR lfs
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||||||
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*.hip lock
|
||||||
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*.HIP lock
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||||||
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*.hiplc lock
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||||||
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*.HIPLC lock
|
||||||
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*.hipnc lock
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||||||
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*.HIPNC lock
|
||||||
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*.jpeg lfs
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||||||
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*.JPEG lfs
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||||||
|
*.jpg lfs
|
||||||
|
*.JPG lfs
|
||||||
|
*.ma lock
|
||||||
|
*.MA lock
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||||||
|
*.max lock
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||||||
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*.MAX lock
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||||||
|
*.mb lock
|
||||||
|
*.MB lock
|
||||||
|
*.mov lfs
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||||||
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*.MOV lfs
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||||||
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*.mp3 lfs
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||||||
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*.MP3 lfs
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||||||
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*.mp4 lfs
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||||||
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*.MP4 lfs
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||||||
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*.mpeg lfs
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||||||
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*.MPEG lfs
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||||||
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*.mpg lfs
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||||||
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*.MPG lfs
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||||||
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*.obj lock
|
||||||
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*.OBJ lock
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||||||
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*.pdf lfs
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||||||
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*.PDF lfs
|
||||||
|
*.pfm lfs
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||||||
|
*.PFM lfs
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||||||
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*.pic lfs
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||||||
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*.PIC lfs
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||||||
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*.pmb lfs
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||||||
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*.PMB lfs
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||||||
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*.png lfs
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||||||
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*.PNG lfs
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||||||
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*.poly lfs
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||||||
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*.POLY lfs
|
||||||
|
*.ppt lock
|
||||||
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*.PPT lock
|
||||||
|
*.pptx lock
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||||||
|
*.PPTX lock
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||||||
|
*.profraw lfs
|
||||||
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*.PROFRAW lfs
|
||||||
|
*.prproj lock
|
||||||
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*.PRPROJ lock
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||||||
|
*.psb lock
|
||||||
|
*.PSB lock
|
||||||
|
*.psd lock
|
||||||
|
*.PSD lock
|
||||||
|
*.rar lfs
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||||||
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*.RAR lfs
|
||||||
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*.rat lfs
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||||||
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*.RAT lfs
|
||||||
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*.rib lfs
|
||||||
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*.RIB lfs
|
||||||
|
*.sketch lock
|
||||||
|
*.SKETCH lock
|
||||||
|
*.stl lock
|
||||||
|
*.STL lock
|
||||||
|
*.tar lfs
|
||||||
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*.TAR lfs
|
||||||
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*.tar.gz lfs
|
||||||
|
*.TAR.GZ lfs
|
||||||
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*.tif lfs
|
||||||
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*.TIF lfs
|
||||||
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*.tiff lfs
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||||||
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*.TIFF lfs
|
||||||
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*.tmp lfs
|
||||||
|
*.TMP lfs
|
||||||
|
*.uexp lfs
|
||||||
|
*.UEXP lfs
|
||||||
|
*.usd lock
|
||||||
|
*.USD lock
|
||||||
|
*.usdc lock
|
||||||
|
*.USDC lock
|
||||||
|
*.usdz lock
|
||||||
|
*.USDZ lock
|
||||||
|
*.vdb lfs
|
||||||
|
*.VDB lfs
|
||||||
|
*.vox lfs
|
||||||
|
*.VOX lfs
|
||||||
|
*.wav lfs
|
||||||
|
*.WAV lfs
|
||||||
|
*.xcf lock
|
||||||
|
*.XCF lock
|
||||||
|
*.xls lock
|
||||||
|
*.XLS lock
|
||||||
|
*.xlsx lock
|
||||||
|
*.XLSX lock
|
||||||
|
*.zip lfs
|
||||||
|
*.ZIP lfs
|
||||||
|
|
||||||
|
# Libraries and executables
|
||||||
|
*.a lfs
|
||||||
|
*.lib lfs
|
||||||
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*.exe lfs
|
||||||
209
.gitignore
vendored
Normal file
209
.gitignore
vendored
Normal file
@@ -0,0 +1,209 @@
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|||||||
|
# Visual Studio 2015 user specific files
|
||||||
|
.vs/
|
||||||
|
**/.vs/
|
||||||
|
|
||||||
|
# VS Code specific files
|
||||||
|
.vscode/
|
||||||
|
**/.vscode/
|
||||||
|
|
||||||
|
# JetBrains specific files
|
||||||
|
.idea/
|
||||||
|
**/.idea/
|
||||||
|
|
||||||
|
AI assistant project files
|
||||||
|
.claude/
|
||||||
|
.cursor/
|
||||||
|
.aider*
|
||||||
|
.copilot/
|
||||||
|
.continue/
|
||||||
|
.sourcegraph/
|
||||||
|
|
||||||
|
# AI conversation/context files
|
||||||
|
.clinerules
|
||||||
|
.cursorrules
|
||||||
|
.aiderignore
|
||||||
|
.continuerc.json
|
||||||
|
aider.tags.cache.v3/
|
||||||
|
|
||||||
|
# AI-generated artifacts
|
||||||
|
*.ai.md
|
||||||
|
*-ai-generated.*
|
||||||
|
|
||||||
|
# AI API keys
|
||||||
|
*.anthropic.key
|
||||||
|
*.openai.key
|
||||||
|
.env.ai
|
||||||
|
.env.openai
|
||||||
|
.env.anthropic
|
||||||
|
|
||||||
|
# Windows reserved names (AI generates these when running Linux commands in Windows)
|
||||||
|
nul
|
||||||
|
con
|
||||||
|
prn
|
||||||
|
aux
|
||||||
|
com[1-9]
|
||||||
|
lpt[1-9]
|
||||||
|
|
||||||
|
# Compiled Object files
|
||||||
|
*.slo
|
||||||
|
*.lo
|
||||||
|
*.o
|
||||||
|
*.obj
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Compiled Dynamic libraries
|
||||||
|
*.so
|
||||||
|
*.dylib
|
||||||
|
*.dll
|
||||||
|
|
||||||
|
# Fortran module files
|
||||||
|
*.mod
|
||||||
|
|
||||||
|
# Compiled Static libraries
|
||||||
|
*.lai
|
||||||
|
*.la
|
||||||
|
*.a
|
||||||
|
*.lib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
*.ipa
|
||||||
|
|
||||||
|
# These project files can be generated by the engine
|
||||||
|
*.xcodeproj
|
||||||
|
*.xcworkspace
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.VC.db
|
||||||
|
*.VC.opendb
|
||||||
|
|
||||||
|
# Precompiled Assets
|
||||||
|
SourceArt/**/*.png
|
||||||
|
SourceArt/**/*.tga
|
||||||
|
|
||||||
|
# Binary Files
|
||||||
|
Binaries/*
|
||||||
|
Plugins/**/Binaries/*
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
Build/*
|
||||||
|
|
||||||
|
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
||||||
|
!Build/*/
|
||||||
|
Build/*/**
|
||||||
|
!Build/*/PakBlacklist*.txt
|
||||||
|
|
||||||
|
# Don't ignore icon files in Build
|
||||||
|
!Build/**/*.ico
|
||||||
|
|
||||||
|
# Build data for maps
|
||||||
|
*_BuiltData.uasset
|
||||||
|
|
||||||
|
# Configuration files generated by the Editor
|
||||||
|
Saved/*
|
||||||
|
|
||||||
|
# Compiled source files for the engine to use
|
||||||
|
Intermediate/*
|
||||||
|
Plugins/**/Intermediate/*
|
||||||
|
|
||||||
|
# Cache files for the editor to use
|
||||||
|
DerivedDataCache/*
|
||||||
|
|
||||||
|
############################
|
||||||
|
# FMOD
|
||||||
|
############################
|
||||||
|
|
||||||
|
# --- Ignore all FMOD binaries ---
|
||||||
|
Plugins/**/Binaries/**
|
||||||
|
|
||||||
|
!Plugins/
|
||||||
|
!Plugins/FMODStudio/
|
||||||
|
!Plugins/FMODStudio/Binaries/
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/
|
||||||
|
|
||||||
|
# --- Allow only necessary FMOD runtime binaries ---
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmod.dll
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmodL.dll
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmodstudio.dll
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/resonanceaudio.dll
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmod_vc.lib
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmodL_vc.lib
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmodstudio_vc.lib
|
||||||
|
!Plugins/FMODStudio/Binaries/Win64/fmodstudioL_vc.lib
|
||||||
|
|
||||||
|
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.dll
|
||||||
|
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.pdb
|
||||||
|
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.exp
|
||||||
|
Plugins/FMODStudio/Binaries/**/UE4Editor-*.*
|
||||||
|
|
||||||
|
*.pdb
|
||||||
|
*.exp
|
||||||
|
|
||||||
|
# FMOD Studio project user files
|
||||||
|
**/.cache/**
|
||||||
|
**/_unsaved/**
|
||||||
|
**/*.user.xml
|
||||||
|
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.exp
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.exp
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-common.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ifmodcallbackhandler.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodasset.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodbank.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodbus.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodevent.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodport.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference-ufmodvca.html
|
||||||
|
Plugins/FMODStudio/Docs/api-reference.html
|
||||||
|
Plugins/FMODStudio/Docs/audiolink.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-bus.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-common.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-component.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-enums.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-structs.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference-utilities.html
|
||||||
|
Plugins/FMODStudio/Docs/blueprint-reference.html
|
||||||
|
Plugins/FMODStudio/Docs/game-components.html
|
||||||
|
Plugins/FMODStudio/Docs/glossary.html
|
||||||
|
Plugins/FMODStudio/Docs/niagara.html
|
||||||
|
Plugins/FMODStudio/Docs/platform-specifics.html
|
||||||
|
Plugins/FMODStudio/Docs/plugins.html
|
||||||
|
Plugins/FMODStudio/Docs/settings.html
|
||||||
|
Plugins/FMODStudio/Docs/style/code_highlight.css
|
||||||
|
Plugins/FMODStudio/Docs/troubleshooting.html
|
||||||
|
Plugins/FMODStudio/Docs/user-guide.html
|
||||||
|
Plugins/FMODStudio/Docs/welcome-whats-new-200.html
|
||||||
|
Plugins/FMODStudio/Docs/welcome-whats-new-201.html
|
||||||
|
Plugins/FMODStudio/Docs/welcome-whats-new-202.html
|
||||||
|
Plugins/FMODStudio/Docs/welcome-whats-new-203.html
|
||||||
|
Plugins/FMODStudio/Docs/welcome.html
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.exp
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.exp
|
||||||
|
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll
|
||||||
15
.vsconfig
Normal file
15
.vsconfig
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||||
|
"Microsoft.VisualStudio.Component.Unreal.Workspace",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||||
|
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||||
|
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||||
|
]
|
||||||
|
}
|
||||||
8
Config/DefaultEditor.ini
Normal file
8
Config/DefaultEditor.ini
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
[UnrealEd.SimpleMap]
|
||||||
|
SimpleMapName=/Game/TopDown/Maps/TopDownExampleMap
|
||||||
|
|
||||||
|
[EditoronlyBP]
|
||||||
|
bAllowClassAndBlueprintPinMatching=true
|
||||||
|
bReplaceBlueprintWithClass= true
|
||||||
|
bDontLoadBlueprintOutsideEditor= true
|
||||||
|
bBlueprintIsNotBlueprintType= true
|
||||||
2
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
2
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
[ContentBrowser]
|
||||||
|
ContentBrowserTab1.SelectedPaths=/Game/TopDown
|
||||||
249
Config/DefaultEngine.ini
Normal file
249
Config/DefaultEngine.ini
Normal file
@@ -0,0 +1,249 @@
|
|||||||
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
|
GameDefaultMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
|
||||||
|
EditorStartupMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
|
||||||
|
GlobalDefaultGameMode="/Script/UTAD_UI.UTAD_UIGameMode"
|
||||||
|
|
||||||
|
[/Script/Engine.RendererSettings]
|
||||||
|
r.Mobile.ShadingPath=0
|
||||||
|
r.Mobile.AllowDeferredShadingOpenGL=False
|
||||||
|
r.Mobile.SupportGPUScene=True
|
||||||
|
r.Mobile.AntiAliasing=1
|
||||||
|
r.Mobile.FloatPrecisionMode=0
|
||||||
|
r.Mobile.AllowDitheredLODTransition=False
|
||||||
|
r.Mobile.VirtualTextures=False
|
||||||
|
r.DiscardUnusedQuality=False
|
||||||
|
r.AllowOcclusionQueries=True
|
||||||
|
r.MinScreenRadiusForLights=0.030000
|
||||||
|
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||||
|
r.PrecomputedVisibilityWarning=False
|
||||||
|
r.TextureStreaming=True
|
||||||
|
Compat.UseDXT5NormalMaps=False
|
||||||
|
r.VirtualTextures=False
|
||||||
|
r.VT.EnableAutoImport=True
|
||||||
|
r.VirtualTexturedLightmaps=False
|
||||||
|
r.VT.AnisotropicFiltering=False
|
||||||
|
bEnableVirtualTextureOpacityMask=True
|
||||||
|
bEnableVirtualTexturePostProcessing=False
|
||||||
|
r.VT.TileSize=128
|
||||||
|
r.VT.TileBorderSize=4
|
||||||
|
r.vt.FeedbackFactor=16
|
||||||
|
r.MeshPaintVirtualTexture.TileSize=32
|
||||||
|
r.MeshPaintVirtualTexture.TileBorderSize=2
|
||||||
|
r.MeshPaintVirtualTexture.UseCompression=True
|
||||||
|
r.StaticMesh.DefaultMeshPaintTextureSupport=True
|
||||||
|
r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
|
||||||
|
r.MeshPaintVirtualTexture.MaxTextureSize=4096
|
||||||
|
r.vt.rvt.EnableBaseColor=True
|
||||||
|
r.vt.rvt.EnableBaseColorRoughness=True
|
||||||
|
r.vt.rvt.EnableBaseColorSpecular=True
|
||||||
|
r.vt.rvt.EnableMask4=True
|
||||||
|
r.vt.rvt.EnableWorldHeight=True
|
||||||
|
r.vt.rvt.EnableDisplacement=True
|
||||||
|
r.vt.rvt.HighQualityPerPixelHeight=True
|
||||||
|
WorkingColorSpaceChoice=sRGB
|
||||||
|
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
|
||||||
|
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
|
||||||
|
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
|
||||||
|
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
|
||||||
|
r.LegacyLuminanceFactors=False
|
||||||
|
r.ClearCoatNormal=False
|
||||||
|
r.DynamicGlobalIlluminationMethod=1
|
||||||
|
r.ReflectionMethod=1
|
||||||
|
r.ReflectionCaptureResolution=128
|
||||||
|
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
|
||||||
|
r.Lumen.HardwareRayTracing=True
|
||||||
|
r.Lumen.HardwareRayTracing.LightingMode=0
|
||||||
|
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
|
||||||
|
r.Lumen.TraceMeshSDFs=1
|
||||||
|
r.Lumen.ScreenTracingSource=0
|
||||||
|
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
|
||||||
|
r.MegaLights.EnableForProject=False
|
||||||
|
r.RayTracing.Shadows=False
|
||||||
|
r.Shadow.Virtual.Enable=1
|
||||||
|
r.RayTracing=True
|
||||||
|
r.RayTracing.UseTextureLod=False
|
||||||
|
r.PathTracing=True
|
||||||
|
r.GenerateMeshDistanceFields=True
|
||||||
|
r.DistanceFields.DefaultVoxelDensity=0.200000
|
||||||
|
r.Nanite.ProjectEnabled=True
|
||||||
|
r.AllowStaticLighting=False
|
||||||
|
r.NormalMapsForStaticLighting=False
|
||||||
|
r.ForwardShading=False
|
||||||
|
r.VertexFoggingForOpaque=True
|
||||||
|
r.SeparateTranslucency=True
|
||||||
|
r.TranslucentSortPolicy=0
|
||||||
|
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
||||||
|
r.LocalFogVolume.ApplyOnTranslucent=False
|
||||||
|
xr.VRS.FoveationLevel=0
|
||||||
|
xr.VRS.DynamicFoveation=False
|
||||||
|
r.CustomDepth=1
|
||||||
|
r.CustomDepthTemporalAAJitter=True
|
||||||
|
r.PostProcessing.PropagateAlpha=False
|
||||||
|
r.Deferred.SupportPrimitiveAlphaHoldout=False
|
||||||
|
r.DefaultFeature.Bloom=True
|
||||||
|
r.DefaultFeature.AmbientOcclusion=True
|
||||||
|
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||||
|
r.DefaultFeature.AutoExposure=False
|
||||||
|
r.DefaultFeature.AutoExposure.Method=0
|
||||||
|
r.DefaultFeature.AutoExposure.Bias=1.000000
|
||||||
|
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
|
||||||
|
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
|
||||||
|
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
|
||||||
|
r.DefaultFeature.MotionBlur=False
|
||||||
|
r.DefaultFeature.LensFlare=False
|
||||||
|
r.TemporalAA.Upsampling=True
|
||||||
|
r.AntiAliasingMethod=0
|
||||||
|
r.MSAACount=4
|
||||||
|
r.DefaultFeature.LightUnits=1
|
||||||
|
r.DefaultBackBufferPixelFormat=4
|
||||||
|
r.ScreenPercentage.Default=100.000000
|
||||||
|
r.ScreenPercentage.Default.Desktop.Mode=1
|
||||||
|
r.ScreenPercentage.Default.Mobile.Mode=0
|
||||||
|
r.ScreenPercentage.Default.VR.Mode=0
|
||||||
|
r.ScreenPercentage.Default.PathTracer.Mode=0
|
||||||
|
r.Shadow.UnbuiltPreviewInGame=True
|
||||||
|
r.StencilForLODDither=False
|
||||||
|
r.EarlyZPass=3
|
||||||
|
r.EarlyZPassOnlyMaterialMasking=False
|
||||||
|
r.Shadow.CSMCaching=False
|
||||||
|
r.DBuffer=True
|
||||||
|
r.ClearSceneMethod=1
|
||||||
|
r.VelocityOutputPass=0
|
||||||
|
r.Velocity.EnableVertexDeformation=2
|
||||||
|
r.SelectiveBasePassOutputs=False
|
||||||
|
bDefaultParticleCutouts=False
|
||||||
|
fx.GPUSimulationTextureSizeX=1024
|
||||||
|
fx.GPUSimulationTextureSizeY=1024
|
||||||
|
r.AllowGlobalClipPlane=False
|
||||||
|
r.GBufferFormat=1
|
||||||
|
r.MorphTarget.Mode=True
|
||||||
|
r.MorphTarget.MaxBlendWeight=5.000000
|
||||||
|
r.SupportSkyAtmosphere=True
|
||||||
|
r.SupportSkyAtmosphereAffectsHeightFog=True
|
||||||
|
r.SupportExpFogMatchesVolumetricFog=False
|
||||||
|
r.SupportLocalFogVolumes=True
|
||||||
|
r.SupportCloudShadowOnForwardLitTranslucent=False
|
||||||
|
r.LightFunctionAtlas.Format=0
|
||||||
|
r.VolumetricFog.LightFunction=True
|
||||||
|
r.Deferred.UsesLightFunctionAtlas=True
|
||||||
|
r.SingleLayerWater.UsesLightFunctionAtlas=False
|
||||||
|
r.Translucent.UsesLightFunctionAtlas=False
|
||||||
|
r.Translucent.UsesIESProfiles=False
|
||||||
|
r.Translucent.UsesRectLights=False
|
||||||
|
r.GPUCrashDebugging=False
|
||||||
|
vr.InstancedStereo=False
|
||||||
|
r.MobileHDR=True
|
||||||
|
vr.MobileMultiView=False
|
||||||
|
r.Mobile.UseHWsRGBEncoding=False
|
||||||
|
vr.RoundRobinOcclusion=False
|
||||||
|
r.MeshStreaming=False
|
||||||
|
r.HeterogeneousVolumes=True
|
||||||
|
r.HeterogeneousVolumes.Shadows=False
|
||||||
|
r.Translucency.HeterogeneousVolumes=False
|
||||||
|
r.WireframeCullThreshold=5.000000
|
||||||
|
r.SupportStationarySkylight=True
|
||||||
|
r.SupportLowQualityLightmaps=True
|
||||||
|
r.SupportPointLightWholeSceneShadows=True
|
||||||
|
r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
||||||
|
r.Water.SingleLayerWater.SupportCloudShadow=False
|
||||||
|
r.Substrate=False
|
||||||
|
r.Substrate.OpaqueMaterialRoughRefraction=False
|
||||||
|
r.Refraction.Blur=True
|
||||||
|
r.Substrate.Debug.AdvancedVisualizationShaders=False
|
||||||
|
r.Material.RoughDiffuse=False
|
||||||
|
r.Material.EnergyConservation=False
|
||||||
|
r.Material.DefaultAutoMaterialUsage=True
|
||||||
|
r.OIT.SortedPixels=False
|
||||||
|
r.HairStrands.LODMode=True
|
||||||
|
r.SkinCache.CompileShaders=True
|
||||||
|
r.VRS.Support=True
|
||||||
|
r.SkinCache.SkipCompilingGPUSkinVF=False
|
||||||
|
r.SkinCache.DefaultBehavior=1
|
||||||
|
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||||
|
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||||
|
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||||
|
r.Mobile.Forward.EnableLocalLights=1
|
||||||
|
r.Mobile.Forward.EnableClusteredReflections=False
|
||||||
|
r.Mobile.AllowDistanceFieldShadows=True
|
||||||
|
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||||
|
r.GPUSkin.Support16BitBoneIndex=False
|
||||||
|
r.GPUSkin.Limit2BoneInfluences=False
|
||||||
|
r.SupportDepthOnlyIndexBuffers=False
|
||||||
|
r.SupportReversedIndexBuffers=False
|
||||||
|
r.Mobile.AmbientOcclusion=False
|
||||||
|
r.Mobile.DBuffer=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||||
|
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
||||||
|
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
|
||||||
|
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
|
||||||
|
r.Mobile.PlanarReflectionMode=0
|
||||||
|
r.Mobile.ScreenSpaceReflections=False
|
||||||
|
r.Mobile.SupportsGen4TAA=True
|
||||||
|
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||||
|
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||||
|
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
|
||||||
|
VisualizeCalibrationCustomMaterialPath=None
|
||||||
|
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||||
|
-TargetedRHIs=SF_VULKAN_SM5
|
||||||
|
+TargetedRHIs=SF_VULKAN_SM6
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Scalable
|
||||||
|
AppliedDefaultGraphicsPerformance=Scalable
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_TopDown",NewGameName="/Script/UTAD_UI")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDown",NewGameName="/Script/UTAD_UI")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_TopDownPlayerController",NewClassName="UTAD_UIPlayerController")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_TopDownGameMode",NewClassName="UTAD_UIGameMode")
|
||||||
|
+ActiveClassRedirects=(OldClassName="TP_TopDownCharacter",NewClassName="UTAD_UICharacter")
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=843A7A6A4196D598B19D6497E08C6E4F
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
14
Config/DefaultGame.ini
Normal file
14
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=2055B0154FE77F6CC481239B75B7DD91
|
||||||
|
ProjectName=Top Down Game Template
|
||||||
|
|
||||||
|
[/Script/UTAD_UI.UTAD_UICharacter]
|
||||||
|
FixedCameraPitch=-45.0
|
||||||
|
FixedCameraDistance=1500.0
|
||||||
|
|
||||||
|
[StartupActions]
|
||||||
|
bAddPacks=True
|
||||||
|
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
|
||||||
|
|
||||||
|
[SectionsToSave]
|
||||||
|
+Section=StartupActions
|
||||||
84
Config/DefaultInput.ini
Normal file
84
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=None
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/ABP_Manny.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/ABP_Quinn.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Materials/M_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/SKM_Manny.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset
(Stored with Git LFS)
Normal file
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Block a user