feat: initial commit

This commit is contained in:
2025-10-10 20:23:14 +02:00
commit ea4fa7bbe6
500 changed files with 2686 additions and 0 deletions

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StatementMacros: [
'UPROPERTY',
'UFUNCTION',
'UCLASS',
'USTRUCT',
'UENUM',
'UINTERFACE',
'GENERATED_BODY'
]
Language: Cpp
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveDeclarations: Consecutive
AlignConsecutiveMacros: Consecutive
AlignEscapedNewlines: Left
AlignOperands: DontAlign
AlignTrailingComments: Always
AllowShortBlocksOnASingleLine: Empty
AllowShortEnumsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Inline
AllowShortLambdasOnASingleLine: All
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: true
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterObjCDeclaration: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: true
BeforeCatch: true
BeforeElse: true
BeforeLambdaBody: true
BeforeWhile: true
IndentBraces: false
BreakBeforeBinaryOperators: NonAssignment
BreakBeforeBraces: Custom
BreakInheritanceList: AfterColon
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeComma
BreakStringLiterals: false
ColumnLimit: 80
Cpp11BracedListStyle: true
EmptyLineBeforeAccessModifier: Always
IndentAccessModifiers: false
IndentCaseBlocks: false
IndentCaseLabels: false
IndentGotoLabels: false
IndentPPDirectives: None
IndentWidth: 4
InsertNewlineAtEOF: true
InsertTrailingCommas: None
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
PackConstructorInitializers: NextLineOnly
PointerAlignment: Left
SortIncludes: Never
SpaceBeforeCaseColon: false
TabWidth: 4
UseTab: Always

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.gitattributes vendored Normal file
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[attr]lock filter=lfs diff=lfs merge=binary -text lockable
[attr]lockonly lockable
[attr]lfs filter=lfs diff=lfs merge=binary -text
[attr]lfstext filter=lfs diff=lfstext merge=lfstext -text
[attr]unity -text merge=unityyamlmerge diff
* text=auto
# Unity files
*.meta unity
*.unity unity
*.asset unity
*.prefab unity
*.mat unity
*.anim unity
*.controller unity
*.overrideController unity
*.physicMaterial unity
*.physicsMaterial2D unity
*.playable unity
*.mask unity
*.brush unity
*.flare unity
*.fontsettings unity
*.guiskin unity
*.giparams unity
*.renderTexture unity
*.spriteatlas unity
*.terrainlayer unity
*.mixer unity
*.shadervariants unity
# Unreal files
*.locres lfs
*.locmeta lfs
*.ico lfs
*.uasset lock
*.umap lock
*.udk lock
*.upk lock
# Anything in `/RawContent` dir
/RowContent/**/* lfs
# Common files
*.3ds lock
*.3DS lock
*.abc lfs
*.ABC lfs
*.aep lock
*.AEP lock
*.afdesign lock
*.AFDESIGN lock
*.afphoto lock
*.AFPHOTO lock
*.ai lock
*.AI lock
*.aif lfs
*.AIF lfs
*.avi lfs
*.AVI lfs
*.bank lfs
*.BANK lfs
*.bgeo lfs
*.BGEO lfs
*.bin lfs
*.BIN lfs
*.blend lock
*.BLEND lock
*.bmp lfs
*.BMP lfs
*.bpoly lfs
*.BPOLY lfs
*.c4d lock
*.C4D lock
*.doc lock
*.DOC lock
*.docx lock
*.DOCX lock
*.dwg lock
*.DWG lock
*.dxf lock
*.DXF lock
*.exr lfs
*.EXR lfs
*.fbx lock
*.FBX lock
*.geo lfs
*.GEO lfs
*.gi lfs
*.GI lfs
*.gi2 lfs
*.GI2 lfs
*.gif lfs
*.GIF lfs
*.glb lock
*.GLB lock
*.gltf lock
*.GLTF lock
*.hdr lfs
*.HDR lfs
*.hip lock
*.HIP lock
*.hiplc lock
*.HIPLC lock
*.hipnc lock
*.HIPNC lock
*.jpeg lfs
*.JPEG lfs
*.jpg lfs
*.JPG lfs
*.ma lock
*.MA lock
*.max lock
*.MAX lock
*.mb lock
*.MB lock
*.mov lfs
*.MOV lfs
*.mp3 lfs
*.MP3 lfs
*.mp4 lfs
*.MP4 lfs
*.mpeg lfs
*.MPEG lfs
*.mpg lfs
*.MPG lfs
*.obj lock
*.OBJ lock
*.pdf lfs
*.PDF lfs
*.pfm lfs
*.PFM lfs
*.pic lfs
*.PIC lfs
*.pmb lfs
*.PMB lfs
*.png lfs
*.PNG lfs
*.poly lfs
*.POLY lfs
*.ppt lock
*.PPT lock
*.pptx lock
*.PPTX lock
*.profraw lfs
*.PROFRAW lfs
*.prproj lock
*.PRPROJ lock
*.psb lock
*.PSB lock
*.psd lock
*.PSD lock
*.rar lfs
*.RAR lfs
*.rat lfs
*.RAT lfs
*.rib lfs
*.RIB lfs
*.sketch lock
*.SKETCH lock
*.stl lock
*.STL lock
*.tar lfs
*.TAR lfs
*.tar.gz lfs
*.TAR.GZ lfs
*.tif lfs
*.TIF lfs
*.tiff lfs
*.TIFF lfs
*.tmp lfs
*.TMP lfs
*.uexp lfs
*.UEXP lfs
*.usd lock
*.USD lock
*.usdc lock
*.USDC lock
*.usdz lock
*.USDZ lock
*.vdb lfs
*.VDB lfs
*.vox lfs
*.VOX lfs
*.wav lfs
*.WAV lfs
*.xcf lock
*.XCF lock
*.xls lock
*.XLS lock
*.xlsx lock
*.XLSX lock
*.zip lfs
*.ZIP lfs
# Libraries and executables
*.a lfs
*.lib lfs
*.exe lfs

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# Visual Studio 2015 user specific files
.vs/
**/.vs/
# VS Code specific files
.vscode/
**/.vscode/
# JetBrains specific files
.idea/
**/.idea/
AI assistant project files
.claude/
.cursor/
.aider*
.copilot/
.continue/
.sourcegraph/
# AI conversation/context files
.clinerules
.cursorrules
.aiderignore
.continuerc.json
aider.tags.cache.v3/
# AI-generated artifacts
*.ai.md
*-ai-generated.*
# AI API keys
*.anthropic.key
*.openai.key
.env.ai
.env.openai
.env.anthropic
# Windows reserved names (AI generates these when running Linux commands in Windows)
nul
con
prn
aux
com[1-9]
lpt[1-9]
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Build data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
############################
# FMOD
############################
# --- Ignore all FMOD binaries ---
Plugins/**/Binaries/**
!Plugins/
!Plugins/FMODStudio/
!Plugins/FMODStudio/Binaries/
!Plugins/FMODStudio/Binaries/Win64/
# --- Allow only necessary FMOD runtime binaries ---
!Plugins/FMODStudio/Binaries/Win64/fmod.dll
!Plugins/FMODStudio/Binaries/Win64/fmodL.dll
!Plugins/FMODStudio/Binaries/Win64/fmodstudio.dll
!Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
!Plugins/FMODStudio/Binaries/Win64/resonanceaudio.dll
!Plugins/FMODStudio/Binaries/Win64/fmod_vc.lib
!Plugins/FMODStudio/Binaries/Win64/fmodL_vc.lib
!Plugins/FMODStudio/Binaries/Win64/fmodstudio_vc.lib
!Plugins/FMODStudio/Binaries/Win64/fmodstudioL_vc.lib
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.dll
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.pdb
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.exp
Plugins/FMODStudio/Binaries/**/UE4Editor-*.*
*.pdb
*.exp
# FMOD Studio project user files
**/.cache/**
**/_unsaved/**
**/*.user.xml
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html
Plugins/FMODStudio/Docs/api-reference-common.html
Plugins/FMODStudio/Docs/api-reference-ifmodcallbackhandler.html
Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html
Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html
Plugins/FMODStudio/Docs/api-reference-ufmodasset.html
Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html
Plugins/FMODStudio/Docs/api-reference-ufmodbank.html
Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html
Plugins/FMODStudio/Docs/api-reference-ufmodbus.html
Plugins/FMODStudio/Docs/api-reference-ufmodevent.html
Plugins/FMODStudio/Docs/api-reference-ufmodport.html
Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html
Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html
Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html
Plugins/FMODStudio/Docs/api-reference-ufmodvca.html
Plugins/FMODStudio/Docs/api-reference.html
Plugins/FMODStudio/Docs/audiolink.html
Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html
Plugins/FMODStudio/Docs/blueprint-reference-bus.html
Plugins/FMODStudio/Docs/blueprint-reference-common.html
Plugins/FMODStudio/Docs/blueprint-reference-component.html
Plugins/FMODStudio/Docs/blueprint-reference-enums.html
Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html
Plugins/FMODStudio/Docs/blueprint-reference-structs.html
Plugins/FMODStudio/Docs/blueprint-reference-utilities.html
Plugins/FMODStudio/Docs/blueprint-reference.html
Plugins/FMODStudio/Docs/game-components.html
Plugins/FMODStudio/Docs/glossary.html
Plugins/FMODStudio/Docs/niagara.html
Plugins/FMODStudio/Docs/platform-specifics.html
Plugins/FMODStudio/Docs/plugins.html
Plugins/FMODStudio/Docs/settings.html
Plugins/FMODStudio/Docs/style/code_highlight.css
Plugins/FMODStudio/Docs/troubleshooting.html
Plugins/FMODStudio/Docs/user-guide.html
Plugins/FMODStudio/Docs/welcome-whats-new-200.html
Plugins/FMODStudio/Docs/welcome-whats-new-201.html
Plugins/FMODStudio/Docs/welcome-whats-new-202.html
Plugins/FMODStudio/Docs/welcome-whats-new-203.html
Plugins/FMODStudio/Docs/welcome.html
Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll

15
.vsconfig Normal file
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{
"version": "1.0",
"components": [
"Microsoft.Net.Component.4.6.2.TargetingPack",
"Microsoft.VisualStudio.Component.Unreal.Workspace",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
"Microsoft.VisualStudio.Workload.CoreEditor",
"Microsoft.VisualStudio.Workload.ManagedDesktop",
"Microsoft.VisualStudio.Workload.NativeDesktop",
"Microsoft.VisualStudio.Workload.NativeGame"
]
}

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Config/DefaultEditor.ini Normal file
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[UnrealEd.SimpleMap]
SimpleMapName=/Game/TopDown/Maps/TopDownExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true

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@@ -0,0 +1,2 @@
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/TopDown

249
Config/DefaultEngine.ini Normal file
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[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
EditorStartupMap=/Game/TopDown/Maps/TopDownMap.TopDownMap
GlobalDefaultGameMode="/Script/UTAD_UI.UTAD_UIGameMode"
[/Script/Engine.RendererSettings]
r.Mobile.ShadingPath=0
r.Mobile.AllowDeferredShadingOpenGL=False
r.Mobile.SupportGPUScene=True
r.Mobile.AntiAliasing=1
r.Mobile.FloatPrecisionMode=0
r.Mobile.AllowDitheredLODTransition=False
r.Mobile.VirtualTextures=False
r.DiscardUnusedQuality=False
r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.030000
r.MinScreenRadiusForDepthPrepass=0.030000
r.PrecomputedVisibilityWarning=False
r.TextureStreaming=True
Compat.UseDXT5NormalMaps=False
r.VirtualTextures=False
r.VT.EnableAutoImport=True
r.VirtualTexturedLightmaps=False
r.VT.AnisotropicFiltering=False
bEnableVirtualTextureOpacityMask=True
bEnableVirtualTexturePostProcessing=False
r.VT.TileSize=128
r.VT.TileBorderSize=4
r.vt.FeedbackFactor=16
r.MeshPaintVirtualTexture.TileSize=32
r.MeshPaintVirtualTexture.TileBorderSize=2
r.MeshPaintVirtualTexture.UseCompression=True
r.StaticMesh.DefaultMeshPaintTextureSupport=True
r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
r.MeshPaintVirtualTexture.MaxTextureSize=4096
r.vt.rvt.EnableBaseColor=True
r.vt.rvt.EnableBaseColorRoughness=True
r.vt.rvt.EnableBaseColorSpecular=True
r.vt.rvt.EnableMask4=True
r.vt.rvt.EnableWorldHeight=True
r.vt.rvt.EnableDisplacement=True
r.vt.rvt.HighQualityPerPixelHeight=True
WorkingColorSpaceChoice=sRGB
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
r.LegacyLuminanceFactors=False
r.ClearCoatNormal=False
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.ReflectionCaptureResolution=128
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.Lumen.TraceMeshSDFs=1
r.Lumen.ScreenTracingSource=0
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
r.MegaLights.EnableForProject=False
r.RayTracing.Shadows=False
r.Shadow.Virtual.Enable=1
r.RayTracing=True
r.RayTracing.UseTextureLod=False
r.PathTracing=True
r.GenerateMeshDistanceFields=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Nanite.ProjectEnabled=True
r.AllowStaticLighting=False
r.NormalMapsForStaticLighting=False
r.ForwardShading=False
r.VertexFoggingForOpaque=True
r.SeparateTranslucency=True
r.TranslucentSortPolicy=0
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
r.LocalFogVolume.ApplyOnTranslucent=False
xr.VRS.FoveationLevel=0
xr.VRS.DynamicFoveation=False
r.CustomDepth=1
r.CustomDepthTemporalAAJitter=True
r.PostProcessing.PropagateAlpha=False
r.Deferred.SupportPrimitiveAlphaHoldout=False
r.DefaultFeature.Bloom=True
r.DefaultFeature.AmbientOcclusion=True
r.DefaultFeature.AmbientOcclusionStaticFraction=True
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.AutoExposure.Method=0
r.DefaultFeature.AutoExposure.Bias=1.000000
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.TemporalAA.Upsampling=True
r.AntiAliasingMethod=0
r.MSAACount=4
r.DefaultFeature.LightUnits=1
r.DefaultBackBufferPixelFormat=4
r.ScreenPercentage.Default=100.000000
r.ScreenPercentage.Default.Desktop.Mode=1
r.ScreenPercentage.Default.Mobile.Mode=0
r.ScreenPercentage.Default.VR.Mode=0
r.ScreenPercentage.Default.PathTracer.Mode=0
r.Shadow.UnbuiltPreviewInGame=True
r.StencilForLODDither=False
r.EarlyZPass=3
r.EarlyZPassOnlyMaterialMasking=False
r.Shadow.CSMCaching=False
r.DBuffer=True
r.ClearSceneMethod=1
r.VelocityOutputPass=0
r.Velocity.EnableVertexDeformation=2
r.SelectiveBasePassOutputs=False
bDefaultParticleCutouts=False
fx.GPUSimulationTextureSizeX=1024
fx.GPUSimulationTextureSizeY=1024
r.AllowGlobalClipPlane=False
r.GBufferFormat=1
r.MorphTarget.Mode=True
r.MorphTarget.MaxBlendWeight=5.000000
r.SupportSkyAtmosphere=True
r.SupportSkyAtmosphereAffectsHeightFog=True
r.SupportExpFogMatchesVolumetricFog=False
r.SupportLocalFogVolumes=True
r.SupportCloudShadowOnForwardLitTranslucent=False
r.LightFunctionAtlas.Format=0
r.VolumetricFog.LightFunction=True
r.Deferred.UsesLightFunctionAtlas=True
r.SingleLayerWater.UsesLightFunctionAtlas=False
r.Translucent.UsesLightFunctionAtlas=False
r.Translucent.UsesIESProfiles=False
r.Translucent.UsesRectLights=False
r.GPUCrashDebugging=False
vr.InstancedStereo=False
r.MobileHDR=True
vr.MobileMultiView=False
r.Mobile.UseHWsRGBEncoding=False
vr.RoundRobinOcclusion=False
r.MeshStreaming=False
r.HeterogeneousVolumes=True
r.HeterogeneousVolumes.Shadows=False
r.Translucency.HeterogeneousVolumes=False
r.WireframeCullThreshold=5.000000
r.SupportStationarySkylight=True
r.SupportLowQualityLightmaps=True
r.SupportPointLightWholeSceneShadows=True
r.Shadow.TranslucentPerObject.ProjectEnabled=False
r.Water.SingleLayerWater.SupportCloudShadow=False
r.Substrate=False
r.Substrate.OpaqueMaterialRoughRefraction=False
r.Refraction.Blur=True
r.Substrate.Debug.AdvancedVisualizationShaders=False
r.Material.RoughDiffuse=False
r.Material.EnergyConservation=False
r.Material.DefaultAutoMaterialUsage=True
r.OIT.SortedPixels=False
r.HairStrands.LODMode=True
r.SkinCache.CompileShaders=True
r.VRS.Support=True
r.SkinCache.SkipCompilingGPUSkinVF=False
r.SkinCache.DefaultBehavior=1
r.SkinCache.SceneMemoryLimitInMB=128.000000
r.Mobile.EnableStaticAndCSMShadowReceivers=True
r.Mobile.EnableMovableLightCSMShaderCulling=True
r.Mobile.Forward.EnableLocalLights=1
r.Mobile.Forward.EnableClusteredReflections=False
r.Mobile.AllowDistanceFieldShadows=True
r.Mobile.EnableMovableSpotlightsShadow=False
r.GPUSkin.Support16BitBoneIndex=False
r.GPUSkin.Limit2BoneInfluences=False
r.SupportDepthOnlyIndexBuffers=False
r.SupportReversedIndexBuffers=False
r.Mobile.AmbientOcclusion=False
r.Mobile.DBuffer=False
r.GPUSkin.UnlimitedBoneInfluences=False
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.Mobile.PlanarReflectionMode=0
r.Mobile.ScreenSpaceReflections=False
r.Mobile.SupportsGen4TAA=True
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Scalable
AppliedDefaultGraphicsPerformance=Scalable
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_TopDown",NewGameName="/Script/UTAD_UI")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDown",NewGameName="/Script/UTAD_UI")
+ActiveClassRedirects=(OldClassName="TP_TopDownPlayerController",NewClassName="UTAD_UIPlayerController")
+ActiveClassRedirects=(OldClassName="TP_TopDownGameMode",NewClassName="UTAD_UIGameMode")
+ActiveClassRedirects=(OldClassName="TP_TopDownCharacter",NewClassName="UTAD_UICharacter")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=843A7A6A4196D598B19D6497E08C6E4F
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

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Config/DefaultGame.ini Normal file
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[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=2055B0154FE77F6CC481239B75B7DD91
ProjectName=Top Down Game Template
[/Script/UTAD_UI.UTAD_UICharacter]
FixedCameraPitch=-45.0
FixedCameraDistance=1500.0
[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
[SectionsToSave]
+Section=StartupActions

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Config/DefaultInput.ini Normal file
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[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde

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