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utad-ui/.gitignore
2025-10-10 20:23:14 +02:00

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# Visual Studio 2015 user specific files
.vs/
**/.vs/
# VS Code specific files
.vscode/
**/.vscode/
# JetBrains specific files
.idea/
**/.idea/
AI assistant project files
.claude/
.cursor/
.aider*
.copilot/
.continue/
.sourcegraph/
# AI conversation/context files
.clinerules
.cursorrules
.aiderignore
.continuerc.json
aider.tags.cache.v3/
# AI-generated artifacts
*.ai.md
*-ai-generated.*
# AI API keys
*.anthropic.key
*.openai.key
.env.ai
.env.openai
.env.anthropic
# Windows reserved names (AI generates these when running Linux commands in Windows)
nul
con
prn
aux
com[1-9]
lpt[1-9]
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Build data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
############################
# FMOD
############################
# --- Ignore all FMOD binaries ---
Plugins/**/Binaries/**
!Plugins/
!Plugins/FMODStudio/
!Plugins/FMODStudio/Binaries/
!Plugins/FMODStudio/Binaries/Win64/
# --- Allow only necessary FMOD runtime binaries ---
!Plugins/FMODStudio/Binaries/Win64/fmod.dll
!Plugins/FMODStudio/Binaries/Win64/fmodL.dll
!Plugins/FMODStudio/Binaries/Win64/fmodstudio.dll
!Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
!Plugins/FMODStudio/Binaries/Win64/resonanceaudio.dll
!Plugins/FMODStudio/Binaries/Win64/fmod_vc.lib
!Plugins/FMODStudio/Binaries/Win64/fmodL_vc.lib
!Plugins/FMODStudio/Binaries/Win64/fmodstudio_vc.lib
!Plugins/FMODStudio/Binaries/Win64/fmodstudioL_vc.lib
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.dll
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.pdb
Plugins/FMODStudio/Binaries/**/UnrealEditor-*.exp
Plugins/FMODStudio/Binaries/**/UE4Editor-*.*
*.pdb
*.exp
# FMOD Studio project user files
**/.cache/**
**/_unsaved/**
**/*.user.xml
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
Plugins/FMODStudio/Docs/api-reference-afmodambientsound.html
Plugins/FMODStudio/Docs/api-reference-common.html
Plugins/FMODStudio/Docs/api-reference-ifmodcallbackhandler.html
Plugins/FMODStudio/Docs/api-reference-ifmodstudiomodule.html
Plugins/FMODStudio/Docs/api-reference-ufmodanimnotifyplay.html
Plugins/FMODStudio/Docs/api-reference-ufmodasset.html
Plugins/FMODStudio/Docs/api-reference-ufmodaudiocomponent.html
Plugins/FMODStudio/Docs/api-reference-ufmodbank.html
Plugins/FMODStudio/Docs/api-reference-ufmodblueprintstatics.html
Plugins/FMODStudio/Docs/api-reference-ufmodbus.html
Plugins/FMODStudio/Docs/api-reference-ufmodevent.html
Plugins/FMODStudio/Docs/api-reference-ufmodport.html
Plugins/FMODStudio/Docs/api-reference-ufmodsettings.html
Plugins/FMODStudio/Docs/api-reference-ufmodsnapshot.html
Plugins/FMODStudio/Docs/api-reference-ufmodsnapshotreverb.html
Plugins/FMODStudio/Docs/api-reference-ufmodvca.html
Plugins/FMODStudio/Docs/api-reference.html
Plugins/FMODStudio/Docs/audiolink.html
Plugins/FMODStudio/Docs/blueprint-reference-asynchronous-loading.html
Plugins/FMODStudio/Docs/blueprint-reference-bus.html
Plugins/FMODStudio/Docs/blueprint-reference-common.html
Plugins/FMODStudio/Docs/blueprint-reference-component.html
Plugins/FMODStudio/Docs/blueprint-reference-enums.html
Plugins/FMODStudio/Docs/blueprint-reference-eventinstance.html
Plugins/FMODStudio/Docs/blueprint-reference-structs.html
Plugins/FMODStudio/Docs/blueprint-reference-utilities.html
Plugins/FMODStudio/Docs/blueprint-reference.html
Plugins/FMODStudio/Docs/game-components.html
Plugins/FMODStudio/Docs/glossary.html
Plugins/FMODStudio/Docs/niagara.html
Plugins/FMODStudio/Docs/platform-specifics.html
Plugins/FMODStudio/Docs/plugins.html
Plugins/FMODStudio/Docs/settings.html
Plugins/FMODStudio/Docs/style/code_highlight.css
Plugins/FMODStudio/Docs/troubleshooting.html
Plugins/FMODStudio/Docs/user-guide.html
Plugins/FMODStudio/Docs/welcome-whats-new-200.html
Plugins/FMODStudio/Docs/welcome-whats-new-201.html
Plugins/FMODStudio/Docs/welcome-whats-new-202.html
Plugins/FMODStudio/Docs/welcome-whats-new-203.html
Plugins/FMODStudio/Docs/welcome.html
Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.pdb
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.exp
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll