Files
utad-ui/Source/UTAD_UI/UTAD_UI.Build.cs

24 lines
492 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UTAD_UI : ModuleRules
{
public UTAD_UI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"NavigationSystem",
"AIModule",
"Niagara",
"EnhancedInput"
});
}
}