Files
utad-ui/Config/DefaultEditor.ini

8 lines
225 B
INI

[UnrealEd.SimpleMap]
SimpleMapName=/Game/Maps/TopDownExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true