feat: add lights
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		| @@ -1,12 +1,19 @@ | ||||
| uniform mat4 mvp; | ||||
| uniform mat4 modelView; | ||||
| uniform mat4 normalMatrix; | ||||
| attribute vec3 vpos; | ||||
| attribute vec3 vcolor; | ||||
| attribute vec2 vtexcoord; | ||||
| attribute vec3 vnormal; | ||||
| varying vec3 fcolor; | ||||
| varying vec2 ftexcoord; | ||||
| varying vec3 fnormal; | ||||
| varying vec4 fposition; | ||||
|  | ||||
| void main() { | ||||
| 	gl_Position = mvp * vec4(vpos, 1); | ||||
| 	fcolor = vcolor; | ||||
| 	ftexcoord = vtexcoord; | ||||
| 	fnormal = vec3(normalMatrix * vec4(vnormal, 0.0)); | ||||
| 	fposition = modelView * vec4(vpos, 1); | ||||
| } | ||||
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