feat: add class files
This commit is contained in:
@@ -139,10 +139,16 @@
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<ClInclude Include="..\lib\glew\GL\glew.h" />
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<ClInclude Include="..\lib\glfw\glfw3.h" />
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<ClInclude Include="..\lib\glfw\glfw3native.h" />
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<ClInclude Include="..\src\buffer.h" />
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<ClInclude Include="..\src\shader.h" />
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<ClInclude Include="..\src\vertex.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\lib\glew\glew.c" />
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<ClCompile Include="..\src\buffer.cpp" />
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<ClCompile Include="..\src\main.cpp" />
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<ClCompile Include="..\src\shader.cpp" />
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<ClCompile Include="..\src\vertex.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\fragment.glsl" />
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@@ -33,6 +33,15 @@
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<ClInclude Include="..\lib\glew\GL\glew.h">
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<Filter>glew</Filter>
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</ClInclude>
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<ClInclude Include="..\src\vertex.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\shader.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\buffer.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\main.cpp">
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@@ -41,6 +50,15 @@
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<ClCompile Include="..\lib\glew\glew.c">
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<Filter>glew</Filter>
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</ClCompile>
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<ClCompile Include="..\src\vertex.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\shader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\buffer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\fragment.glsl">
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1
src/buffer.cpp
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1
src/buffer.cpp
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@@ -0,0 +1 @@
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#include "buffer.h"
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10
src/buffer.h
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10
src/buffer.h
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@@ -0,0 +1,10 @@
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#ifndef BUFFER_H_
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#define BUFFER_H_
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#include "../lib/glm/glm.hpp"
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struct Buffer {
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glm::vec3 position{ 0.0f, 0.0f, 0.0f };
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};
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#endif // BUFFER_H_
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1
src/shader.cpp
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1
src/shader.cpp
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@@ -0,0 +1 @@
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#include "shader.h"
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10
src/shader.h
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10
src/shader.h
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@@ -0,0 +1,10 @@
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#ifndef SHADER_H_
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#define SHADER_H_
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#include "../lib/glm/glm.hpp"
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struct Shader {
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glm::vec3 position{ 0.0f, 0.0f, 0.0f };
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};
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#endif // SHADER_H_
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1
src/vertex.cpp
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1
src/vertex.cpp
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@@ -0,0 +1 @@
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#include "vertex.h"
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10
src/vertex.h
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10
src/vertex.h
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@@ -0,0 +1,10 @@
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#ifndef VERTEX_H_
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#define VERTEX_H_
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#include "../lib/glm/glm.hpp"
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struct Vertex {
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glm::vec3 position{ 0.0f, 0.0f, 0.0f };
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};
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#endif // VERTEX_H_
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