feat: add class files

This commit is contained in:
izenynn
2025-02-17 21:18:42 +01:00
parent b427779b02
commit d2be70c2ba
8 changed files with 57 additions and 0 deletions

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@@ -139,10 +139,16 @@
<ClInclude Include="..\lib\glew\GL\glew.h" />
<ClInclude Include="..\lib\glfw\glfw3.h" />
<ClInclude Include="..\lib\glfw\glfw3native.h" />
<ClInclude Include="..\src\buffer.h" />
<ClInclude Include="..\src\shader.h" />
<ClInclude Include="..\src\vertex.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\lib\glew\glew.c" />
<ClCompile Include="..\src\buffer.cpp" />
<ClCompile Include="..\src\main.cpp" />
<ClCompile Include="..\src\shader.cpp" />
<ClCompile Include="..\src\vertex.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\data\fragment.glsl" />

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@@ -33,6 +33,15 @@
<ClInclude Include="..\lib\glew\GL\glew.h">
<Filter>glew</Filter>
</ClInclude>
<ClInclude Include="..\src\vertex.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\shader.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\buffer.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\main.cpp">
@@ -41,6 +50,15 @@
<ClCompile Include="..\lib\glew\glew.c">
<Filter>glew</Filter>
</ClCompile>
<ClCompile Include="..\src\vertex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\buffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\data\fragment.glsl">

1
src/buffer.cpp Normal file
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@@ -0,0 +1 @@
#include "buffer.h"

10
src/buffer.h Normal file
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@@ -0,0 +1,10 @@
#ifndef BUFFER_H_
#define BUFFER_H_
#include "../lib/glm/glm.hpp"
struct Buffer {
glm::vec3 position{ 0.0f, 0.0f, 0.0f };
};
#endif // BUFFER_H_

1
src/shader.cpp Normal file
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@@ -0,0 +1 @@
#include "shader.h"

10
src/shader.h Normal file
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@@ -0,0 +1,10 @@
#ifndef SHADER_H_
#define SHADER_H_
#include "../lib/glm/glm.hpp"
struct Shader {
glm::vec3 position{ 0.0f, 0.0f, 0.0f };
};
#endif // SHADER_H_

1
src/vertex.cpp Normal file
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@@ -0,0 +1 @@
#include "vertex.h"

10
src/vertex.h Normal file
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@@ -0,0 +1,10 @@
#ifndef VERTEX_H_
#define VERTEX_H_
#include "../lib/glm/glm.hpp"
struct Vertex {
glm::vec3 position{ 0.0f, 0.0f, 0.0f };
};
#endif // VERTEX_H_