feat: add class files
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src/buffer.cpp
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src/buffer.cpp
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#include "buffer.h"
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src/buffer.h
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src/buffer.h
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#ifndef BUFFER_H_
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#define BUFFER_H_
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#include "../lib/glm/glm.hpp"
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struct Buffer {
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glm::vec3 position{ 0.0f, 0.0f, 0.0f };
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};
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#endif // BUFFER_H_
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src/shader.cpp
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src/shader.cpp
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#include "shader.h"
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src/shader.h
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src/shader.h
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#ifndef SHADER_H_
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#define SHADER_H_
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#include "../lib/glm/glm.hpp"
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struct Shader {
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glm::vec3 position{ 0.0f, 0.0f, 0.0f };
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};
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#endif // SHADER_H_
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src/vertex.cpp
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src/vertex.cpp
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#include "vertex.h"
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src/vertex.h
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src/vertex.h
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#ifndef VERTEX_H_
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#define VERTEX_H_
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#include "../lib/glm/glm.hpp"
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struct Vertex {
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glm::vec3 position{ 0.0f, 0.0f, 0.0f };
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};
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#endif // VERTEX_H_
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