feat: add class files
This commit is contained in:
		| @@ -139,10 +139,16 @@ | |||||||
|     <ClInclude Include="..\lib\glew\GL\glew.h" /> |     <ClInclude Include="..\lib\glew\GL\glew.h" /> | ||||||
|     <ClInclude Include="..\lib\glfw\glfw3.h" /> |     <ClInclude Include="..\lib\glfw\glfw3.h" /> | ||||||
|     <ClInclude Include="..\lib\glfw\glfw3native.h" /> |     <ClInclude Include="..\lib\glfw\glfw3native.h" /> | ||||||
|  |     <ClInclude Include="..\src\buffer.h" /> | ||||||
|  |     <ClInclude Include="..\src\shader.h" /> | ||||||
|  |     <ClInclude Include="..\src\vertex.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="..\lib\glew\glew.c" /> |     <ClCompile Include="..\lib\glew\glew.c" /> | ||||||
|  |     <ClCompile Include="..\src\buffer.cpp" /> | ||||||
|     <ClCompile Include="..\src\main.cpp" /> |     <ClCompile Include="..\src\main.cpp" /> | ||||||
|  |     <ClCompile Include="..\src\shader.cpp" /> | ||||||
|  |     <ClCompile Include="..\src\vertex.cpp" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <None Include="..\data\fragment.glsl" /> |     <None Include="..\data\fragment.glsl" /> | ||||||
|   | |||||||
| @@ -33,6 +33,15 @@ | |||||||
|     <ClInclude Include="..\lib\glew\GL\glew.h"> |     <ClInclude Include="..\lib\glew\GL\glew.h"> | ||||||
|       <Filter>glew</Filter> |       <Filter>glew</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="..\src\vertex.h"> | ||||||
|  |       <Filter>Source Files</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="..\src\shader.h"> | ||||||
|  |       <Filter>Source Files</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="..\src\buffer.h"> | ||||||
|  |       <Filter>Source Files</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="..\src\main.cpp"> |     <ClCompile Include="..\src\main.cpp"> | ||||||
| @@ -41,6 +50,15 @@ | |||||||
|     <ClCompile Include="..\lib\glew\glew.c"> |     <ClCompile Include="..\lib\glew\glew.c"> | ||||||
|       <Filter>glew</Filter> |       <Filter>glew</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="..\src\vertex.cpp"> | ||||||
|  |       <Filter>Source Files</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="..\src\shader.cpp"> | ||||||
|  |       <Filter>Source Files</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="..\src\buffer.cpp"> | ||||||
|  |       <Filter>Source Files</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <None Include="..\data\fragment.glsl"> |     <None Include="..\data\fragment.glsl"> | ||||||
|   | |||||||
							
								
								
									
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								src/buffer.cpp
									
									
									
									
									
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								src/buffer.cpp
									
									
									
									
									
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							| @@ -0,0 +1 @@ | |||||||
|  | #include "buffer.h" | ||||||
							
								
								
									
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								src/buffer.h
									
									
									
									
									
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							| @@ -0,0 +1,10 @@ | |||||||
|  | #ifndef BUFFER_H_ | ||||||
|  | #define BUFFER_H_ | ||||||
|  |  | ||||||
|  | #include "../lib/glm/glm.hpp" | ||||||
|  |  | ||||||
|  | struct Buffer { | ||||||
|  | 	glm::vec3 position{ 0.0f, 0.0f, 0.0f }; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif // BUFFER_H_ | ||||||
							
								
								
									
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								src/shader.cpp
									
									
									
									
									
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								src/shader.cpp
									
									
									
									
									
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							| @@ -0,0 +1 @@ | |||||||
|  | #include "shader.h" | ||||||
							
								
								
									
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							| @@ -0,0 +1,10 @@ | |||||||
|  | #ifndef SHADER_H_ | ||||||
|  | #define SHADER_H_ | ||||||
|  |  | ||||||
|  | #include "../lib/glm/glm.hpp" | ||||||
|  |  | ||||||
|  | struct Shader { | ||||||
|  | 	glm::vec3 position{ 0.0f, 0.0f, 0.0f }; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif // SHADER_H_ | ||||||
							
								
								
									
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								src/vertex.cpp
									
									
									
									
									
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								src/vertex.cpp
									
									
									
									
									
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							| @@ -0,0 +1 @@ | |||||||
|  | #include "vertex.h" | ||||||
							
								
								
									
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								src/vertex.h
									
									
									
									
									
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								src/vertex.h
									
									
									
									
									
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							| @@ -0,0 +1,10 @@ | |||||||
|  | #ifndef VERTEX_H_ | ||||||
|  | #define VERTEX_H_ | ||||||
|  |  | ||||||
|  | #include "../lib/glm/glm.hpp" | ||||||
|  |  | ||||||
|  | struct Vertex { | ||||||
|  | 	glm::vec3 position{ 0.0f, 0.0f, 0.0f }; | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif // VERTEX_H_ | ||||||
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