feat: add class files
This commit is contained in:
		| @@ -139,10 +139,16 @@ | ||||
|     <ClInclude Include="..\lib\glew\GL\glew.h" /> | ||||
|     <ClInclude Include="..\lib\glfw\glfw3.h" /> | ||||
|     <ClInclude Include="..\lib\glfw\glfw3native.h" /> | ||||
|     <ClInclude Include="..\src\buffer.h" /> | ||||
|     <ClInclude Include="..\src\shader.h" /> | ||||
|     <ClInclude Include="..\src\vertex.h" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="..\lib\glew\glew.c" /> | ||||
|     <ClCompile Include="..\src\buffer.cpp" /> | ||||
|     <ClCompile Include="..\src\main.cpp" /> | ||||
|     <ClCompile Include="..\src\shader.cpp" /> | ||||
|     <ClCompile Include="..\src\vertex.cpp" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="..\data\fragment.glsl" /> | ||||
|   | ||||
| @@ -33,6 +33,15 @@ | ||||
|     <ClInclude Include="..\lib\glew\GL\glew.h"> | ||||
|       <Filter>glew</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\src\vertex.h"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\src\shader.h"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\src\buffer.h"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="..\src\main.cpp"> | ||||
| @@ -41,6 +50,15 @@ | ||||
|     <ClCompile Include="..\lib\glew\glew.c"> | ||||
|       <Filter>glew</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\src\vertex.cpp"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\src\shader.cpp"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\src\buffer.cpp"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="..\data\fragment.glsl"> | ||||
|   | ||||
							
								
								
									
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								src/buffer.cpp
									
									
									
									
									
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								src/buffer.cpp
									
									
									
									
									
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							| @@ -0,0 +1 @@ | ||||
| #include "buffer.h" | ||||
							
								
								
									
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								src/buffer.h
									
									
									
									
									
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								src/buffer.h
									
									
									
									
									
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							| @@ -0,0 +1,10 @@ | ||||
| #ifndef BUFFER_H_ | ||||
| #define BUFFER_H_ | ||||
|  | ||||
| #include "../lib/glm/glm.hpp" | ||||
|  | ||||
| struct Buffer { | ||||
| 	glm::vec3 position{ 0.0f, 0.0f, 0.0f }; | ||||
| }; | ||||
|  | ||||
| #endif // BUFFER_H_ | ||||
							
								
								
									
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								src/shader.cpp
									
									
									
									
									
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								src/shader.cpp
									
									
									
									
									
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							| @@ -0,0 +1 @@ | ||||
| #include "shader.h" | ||||
							
								
								
									
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								src/shader.h
									
									
									
									
									
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								src/shader.h
									
									
									
									
									
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							| @@ -0,0 +1,10 @@ | ||||
| #ifndef SHADER_H_ | ||||
| #define SHADER_H_ | ||||
|  | ||||
| #include "../lib/glm/glm.hpp" | ||||
|  | ||||
| struct Shader { | ||||
| 	glm::vec3 position{ 0.0f, 0.0f, 0.0f }; | ||||
| }; | ||||
|  | ||||
| #endif // SHADER_H_ | ||||
							
								
								
									
										1
									
								
								src/vertex.cpp
									
									
									
									
									
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								src/vertex.cpp
									
									
									
									
									
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							| @@ -0,0 +1 @@ | ||||
| #include "vertex.h" | ||||
							
								
								
									
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								src/vertex.h
									
									
									
									
									
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								src/vertex.h
									
									
									
									
									
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							| @@ -0,0 +1,10 @@ | ||||
| #ifndef VERTEX_H_ | ||||
| #define VERTEX_H_ | ||||
|  | ||||
| #include "../lib/glm/glm.hpp" | ||||
|  | ||||
| struct Vertex { | ||||
| 	glm::vec3 position{ 0.0f, 0.0f, 0.0f }; | ||||
| }; | ||||
|  | ||||
| #endif // VERTEX_H_ | ||||
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