feat: practica1 done

This commit is contained in:
izenynn
2025-02-20 14:56:44 +01:00
parent 6cc31a24ac
commit d75b41184f
8 changed files with 20 additions and 16 deletions

View File

@@ -1,3 +1,2 @@
 main.cpp
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
ugine3d.vcxproj -> C:\Users\rabil\git\utad-programacion3d\project\x64\Debug\Practica3D.exe

View File

@@ -1,6 +1,7 @@
#include "buffer.h"
#include <vector>
#include <iostream>
#include "../lib/glew/GL/glew.h"
#include "../lib/glfw/glfw3.h"
@@ -9,7 +10,7 @@
Buffer::Buffer(const std::vector<Vertex>& vertices, const std::vector<uint16_t>& indices)
{
index_count_ = indices.size();
index_count_ = static_cast<GLsizei>(indices.size());
glGenVertexArrays(1, &vao_);
glGenBuffers(1, &vbo_);

View File

@@ -56,9 +56,9 @@ int main() {
// Logic
std::vector<Vertex> vertices = {
{{-0.5f, -0.5f, 0.0f}},
{{0.5f, -0.5f, 0.0f}},
{{0.0f, 0.5f, 0.0f}}
{{0.0f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}},
{{-0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}},
{{0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}}
};
std::vector<uint16_t> indices = { 0, 1, 2 };
@@ -69,21 +69,23 @@ int main() {
}
glm::mat4 projection = glm::perspective(glm::radians(45.0f), static_cast<float>(SCREEN_WIDTH) / SCREEN_HEIGHT, 0.1f, 100.0f);
glm::mat4 view = glm::translate(glm::mat4(1.0f), glm::vec3(0, 0, 6));
//glm::mat4 view = glm::translate(glm::mat4(1.0f), glm::vec3(0, 0, 6));
glm::mat4 view = glm::lookAt(glm::vec3(0, 0, 6), glm::vec3(0, 0, 0), glm::vec3(0, 1, 0));
// main loop
double angle = 0;
double angle = 0.0;
double lastTime = glfwGetTime();
while (!glfwWindowShouldClose(win) && !glfwGetKey(win, GLFW_KEY_ESCAPE)) {
// Delta
double delta_time = glfwGetTime() - lastTime;
lastTime = glfwGetTime();
// Reset window
int screenWidth, screenHeight;
glfwGetWindowSize(win, &screenWidth, &screenHeight);
glViewport(0, 0, screenWidth, screenHeight);
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
shader.Use();
@@ -91,21 +93,22 @@ int main() {
// Logic
angle += 32.0 * delta_time;
glm::mat4 model = glm::translate(glm::mat4(1.0), glm::vec3(-3.0f + 0.0f * 3.0f, 0.0f, -0.0f * 3.0f));
model = glm::rotate(model, glm::radians(static_cast<float>(angle)), glm::vec3(0, 1, 0));
for (int row = 0; row < 3; ++row) {
for (int col = 0; col < 3; ++col) {
glm::mat4 model = glm::translate(glm::mat4(1.0), glm::vec3(-3.0f + static_cast<float>(col) * 3.0f, 0.0f, static_cast<float>(-row) * 3.0f));
model = glm::rotate(model, glm::radians(static_cast<float>(angle)), glm::vec3(0, 1, 0));
glm::mat4 mvp = projection * view * model;
glm::mat4 mvp = projection * view * model;
Shader::setMat4(shader.getLocation("mvp"), mvp);
Shader::setMat4(shader.getLocation("mvp"), mvp);
buffer.Draw(shader);
buffer.Draw(shader);
}
}
// Refresh screen
glfwSwapBuffers(win);
glfwPollEvents();
// Delta
lastTime = glfwGetTime();
}
// Shutdown

View File

@@ -112,6 +112,7 @@ std::string Shader::ReadShaderFile(const std::string& filename)
uint32_t Shader::CompileShader(uint32_t type, const std::string& source_path)
{
std::string source = ReadShaderFile(source_path);
//std::cout << "SHADER FILE: " << source << "\n";
if (source.empty())
return 0;