chore: change sln dir

This commit is contained in:
2025-10-13 13:36:58 +02:00
parent 4dc9cccd9d
commit e07cdefacc
4 changed files with 34 additions and 34 deletions

View File

@@ -93,12 +93,12 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.win32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
@@ -108,12 +108,12 @@
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.win64.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
@@ -125,14 +125,14 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.win32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
@@ -144,35 +144,35 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
<AdditionalDependencies>glfw3.win64.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\lib\glew\GL\glew.h" />
<ClInclude Include="..\lib\glfw\glfw3.h" />
<ClInclude Include="..\lib\glfw\glfw3native.h" />
<ClInclude Include="..\src\buffer.h" />
<ClInclude Include="..\src\shader.h" />
<ClInclude Include="..\src\vertex.h" />
<ClInclude Include="lib\glew\GL\glew.h" />
<ClInclude Include="lib\glfw\glfw3.h" />
<ClInclude Include="lib\glfw\glfw3native.h" />
<ClInclude Include="src\buffer.h" />
<ClInclude Include="src\shader.h" />
<ClInclude Include="src\vertex.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\lib\glew\glew.c" />
<ClCompile Include="..\src\buffer.cpp" />
<ClCompile Include="..\src\main.cpp" />
<ClCompile Include="..\src\shader.cpp" />
<ClCompile Include="..\src\vertex.cpp" />
<ClCompile Include="lib\glew\glew.c" />
<ClCompile Include="src\buffer.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\shader.cpp" />
<ClCompile Include="src\vertex.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\data\fragment.glsl" />
<None Include="..\data\vertex.glsl" />
<None Include="data\fragment.glsl" />
<None Include="data\vertex.glsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -24,47 +24,47 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\lib\glfw\glfw3.h">
<ClInclude Include="lib\glfw\glfw3.h">
<Filter>glfw</Filter>
</ClInclude>
<ClInclude Include="..\lib\glfw\glfw3native.h">
<ClInclude Include="lib\glfw\glfw3native.h">
<Filter>glfw</Filter>
</ClInclude>
<ClInclude Include="..\lib\glew\GL\glew.h">
<ClInclude Include="lib\glew\GL\glew.h">
<Filter>glew</Filter>
</ClInclude>
<ClInclude Include="..\src\vertex.h">
<ClInclude Include="src\vertex.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\shader.h">
<ClInclude Include="src\shader.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\buffer.h">
<ClInclude Include="src\buffer.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\main.cpp">
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\lib\glew\glew.c">
<ClCompile Include="lib\glew\glew.c">
<Filter>glew</Filter>
</ClCompile>
<ClCompile Include="..\src\vertex.cpp">
<ClCompile Include="src\vertex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\shader.cpp">
<ClCompile Include="src\shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\buffer.cpp">
<ClCompile Include="src\buffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\data\fragment.glsl">
<None Include="data\fragment.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\data\vertex.glsl">
<None Include="data\vertex.glsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>