chore: change sln dir
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@@ -93,12 +93,12 @@
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.win32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@@ -108,12 +108,12 @@
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.win64.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@@ -125,14 +125,14 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.win32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@@ -144,35 +144,35 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>../lib/glew</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>lib/glew</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>GLEW_STATIC;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>../lib/glfw</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>lib/glfw</AdditionalLibraryDirectories>
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<AdditionalDependencies>glfw3.win64.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\lib\glew\GL\glew.h" />
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<ClInclude Include="..\lib\glfw\glfw3.h" />
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<ClInclude Include="..\lib\glfw\glfw3native.h" />
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<ClInclude Include="..\src\buffer.h" />
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<ClInclude Include="..\src\shader.h" />
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<ClInclude Include="..\src\vertex.h" />
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<ClInclude Include="lib\glew\GL\glew.h" />
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<ClInclude Include="lib\glfw\glfw3.h" />
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<ClInclude Include="lib\glfw\glfw3native.h" />
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<ClInclude Include="src\buffer.h" />
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<ClInclude Include="src\shader.h" />
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<ClInclude Include="src\vertex.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\lib\glew\glew.c" />
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<ClCompile Include="..\src\buffer.cpp" />
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<ClCompile Include="..\src\main.cpp" />
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<ClCompile Include="..\src\shader.cpp" />
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<ClCompile Include="..\src\vertex.cpp" />
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<ClCompile Include="lib\glew\glew.c" />
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<ClCompile Include="src\buffer.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\shader.cpp" />
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<ClCompile Include="src\vertex.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\fragment.glsl" />
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<None Include="..\data\vertex.glsl" />
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<None Include="data\fragment.glsl" />
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<None Include="data\vertex.glsl" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -24,47 +24,47 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\lib\glfw\glfw3.h">
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<ClInclude Include="lib\glfw\glfw3.h">
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<Filter>glfw</Filter>
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</ClInclude>
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<ClInclude Include="..\lib\glfw\glfw3native.h">
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<ClInclude Include="lib\glfw\glfw3native.h">
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<Filter>glfw</Filter>
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</ClInclude>
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<ClInclude Include="..\lib\glew\GL\glew.h">
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<ClInclude Include="lib\glew\GL\glew.h">
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<Filter>glew</Filter>
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</ClInclude>
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<ClInclude Include="..\src\vertex.h">
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<ClInclude Include="src\vertex.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\shader.h">
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<ClInclude Include="src\shader.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\buffer.h">
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<ClInclude Include="src\buffer.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\main.cpp">
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<ClCompile Include="src\main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\lib\glew\glew.c">
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<ClCompile Include="lib\glew\glew.c">
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<Filter>glew</Filter>
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</ClCompile>
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<ClCompile Include="..\src\vertex.cpp">
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<ClCompile Include="src\vertex.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\shader.cpp">
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<ClCompile Include="src\shader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\buffer.cpp">
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<ClCompile Include="src\buffer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\fragment.glsl">
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<None Include="data\fragment.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\data\vertex.glsl">
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<None Include="data\vertex.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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