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			assignment
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			assignment
		
	
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							| @@ -43,7 +43,7 @@ | ||||
| *.udk lock | ||||
| *.upk lock | ||||
| # Anything in `/RawContent` dir | ||||
| /RowContent/**/* lfs | ||||
| /RawContent/**/* lfs | ||||
| # Common files | ||||
| *.3ds lock | ||||
| *.3DS lock | ||||
| @@ -167,6 +167,8 @@ | ||||
| *.TAR lfs | ||||
| *.tar.gz lfs | ||||
| *.TAR.GZ lfs | ||||
| *.tga lfs | ||||
| *.TGA lfs | ||||
| *.tif lfs | ||||
| *.TIF lfs | ||||
| *.tiff lfs | ||||
| @@ -210,175 +212,3 @@ | ||||
| *.DYLIB lfs | ||||
| *.pdb lfs | ||||
| *.PDB lfs | ||||
| *.locres filter=lfs diff=lfs merge=lfs -text | ||||
| *.locmeta filter=lfs diff=lfs merge=lfs -text | ||||
| *.ico filter=lfs diff=lfs merge=lfs -text | ||||
| *.uasset filter=lfs diff=lfs merge=lfs -text | ||||
| *.umap filter=lfs diff=lfs merge=lfs -text | ||||
| *.udk filter=lfs diff=lfs merge=lfs -text | ||||
| *.upk filter=lfs diff=lfs merge=lfs -text | ||||
| *.3DS filter=lfs diff=lfs merge=lfs -text | ||||
| *.ABC filter=lfs diff=lfs merge=lfs -text | ||||
| *.AEP filter=lfs diff=lfs merge=lfs -text | ||||
| *.AFDESIGN filter=lfs diff=lfs merge=lfs -text | ||||
| *.AFPHOTO filter=lfs diff=lfs merge=lfs -text | ||||
| *.AI filter=lfs diff=lfs merge=lfs -text | ||||
| *.AIF filter=lfs diff=lfs merge=lfs -text | ||||
| *.AVI filter=lfs diff=lfs merge=lfs -text | ||||
| *.BANK filter=lfs diff=lfs merge=lfs -text | ||||
| *.BGEO filter=lfs diff=lfs merge=lfs -text | ||||
| *.BIN filter=lfs diff=lfs merge=lfs -text | ||||
| *.BLEND filter=lfs diff=lfs merge=lfs -text | ||||
| *.BMP filter=lfs diff=lfs merge=lfs -text | ||||
| *.BPOLY filter=lfs diff=lfs merge=lfs -text | ||||
| *.C4D filter=lfs diff=lfs merge=lfs -text | ||||
| *.DOC filter=lfs diff=lfs merge=lfs -text | ||||
| *.DOCX filter=lfs diff=lfs merge=lfs -text | ||||
| *.DWG filter=lfs diff=lfs merge=lfs -text | ||||
| *.DXF filter=lfs diff=lfs merge=lfs -text | ||||
| *.EXR filter=lfs diff=lfs merge=lfs -text | ||||
| *.FBX filter=lfs diff=lfs merge=lfs -text | ||||
| *.GEO filter=lfs diff=lfs merge=lfs -text | ||||
| *.GI filter=lfs diff=lfs merge=lfs -text | ||||
| *.GI2 filter=lfs diff=lfs merge=lfs -text | ||||
| *.GIF filter=lfs diff=lfs merge=lfs -text | ||||
| *.GLB filter=lfs diff=lfs merge=lfs -text | ||||
| *.GLTF filter=lfs diff=lfs merge=lfs -text | ||||
| *.HDR filter=lfs diff=lfs merge=lfs -text | ||||
| *.HIP filter=lfs diff=lfs merge=lfs -text | ||||
| *.HIPLC filter=lfs diff=lfs merge=lfs -text | ||||
| *.HIPNC filter=lfs diff=lfs merge=lfs -text | ||||
| *.JPEG filter=lfs diff=lfs merge=lfs -text | ||||
| *.JPG filter=lfs diff=lfs merge=lfs -text | ||||
| *.MA filter=lfs diff=lfs merge=lfs -text | ||||
| *.MAX filter=lfs diff=lfs merge=lfs -text | ||||
| *.MB filter=lfs diff=lfs merge=lfs -text | ||||
| *.MOV filter=lfs diff=lfs merge=lfs -text | ||||
| *.MP3 filter=lfs diff=lfs merge=lfs -text | ||||
| *.MP4 filter=lfs diff=lfs merge=lfs -text | ||||
| *.MPEG filter=lfs diff=lfs merge=lfs -text | ||||
| *.MPG filter=lfs diff=lfs merge=lfs -text | ||||
| *.OBJ filter=lfs diff=lfs merge=lfs -text | ||||
| *.PDF filter=lfs diff=lfs merge=lfs -text | ||||
| *.PFM filter=lfs diff=lfs merge=lfs -text | ||||
| *.PIC filter=lfs diff=lfs merge=lfs -text | ||||
| *.PMB filter=lfs diff=lfs merge=lfs -text | ||||
| *.PNG filter=lfs diff=lfs merge=lfs -text | ||||
| *.POLY filter=lfs diff=lfs merge=lfs -text | ||||
| *.PPT filter=lfs diff=lfs merge=lfs -text | ||||
| *.PPTX filter=lfs diff=lfs merge=lfs -text | ||||
| *.PROFRAW filter=lfs diff=lfs merge=lfs -text | ||||
| *.PRPROJ filter=lfs diff=lfs merge=lfs -text | ||||
| *.PSB filter=lfs diff=lfs merge=lfs -text | ||||
| *.PSD filter=lfs diff=lfs merge=lfs -text | ||||
| *.RAR filter=lfs diff=lfs merge=lfs -text | ||||
| *.RAT filter=lfs diff=lfs merge=lfs -text | ||||
| *.RIB filter=lfs diff=lfs merge=lfs -text | ||||
| *.SKETCH filter=lfs diff=lfs merge=lfs -text | ||||
| *.STL filter=lfs diff=lfs merge=lfs -text | ||||
| *.TAR filter=lfs diff=lfs merge=lfs -text | ||||
| *.TAR.GZ filter=lfs diff=lfs merge=lfs -text | ||||
| *.TIF filter=lfs diff=lfs merge=lfs -text | ||||
| *.TIFF filter=lfs diff=lfs merge=lfs -text | ||||
| *.TMP filter=lfs diff=lfs merge=lfs -text | ||||
| *.UEXP filter=lfs diff=lfs merge=lfs -text | ||||
| *.USD filter=lfs diff=lfs merge=lfs -text | ||||
| *.USDC filter=lfs diff=lfs merge=lfs -text | ||||
| *.USDZ filter=lfs diff=lfs merge=lfs -text | ||||
| *.VDB filter=lfs diff=lfs merge=lfs -text | ||||
| *.VOX filter=lfs diff=lfs merge=lfs -text | ||||
| *.WAV filter=lfs diff=lfs merge=lfs -text | ||||
| *.XCF filter=lfs diff=lfs merge=lfs -text | ||||
| *.XLS filter=lfs diff=lfs merge=lfs -text | ||||
| *.XLSX filter=lfs diff=lfs merge=lfs -text | ||||
| *.ZIP filter=lfs diff=lfs merge=lfs -text | ||||
| *.3ds filter=lfs diff=lfs merge=lfs -text | ||||
| *.abc filter=lfs diff=lfs merge=lfs -text | ||||
| *.aep filter=lfs diff=lfs merge=lfs -text | ||||
| *.afdesign filter=lfs diff=lfs merge=lfs -text | ||||
| *.afphoto filter=lfs diff=lfs merge=lfs -text | ||||
| *.ai filter=lfs diff=lfs merge=lfs -text | ||||
| *.aif filter=lfs diff=lfs merge=lfs -text | ||||
| *.avi filter=lfs diff=lfs merge=lfs -text | ||||
| *.bank filter=lfs diff=lfs merge=lfs -text | ||||
| *.bgeo filter=lfs diff=lfs merge=lfs -text | ||||
| *.bin filter=lfs diff=lfs merge=lfs -text | ||||
| *.blend filter=lfs diff=lfs merge=lfs -text | ||||
| *.bmp filter=lfs diff=lfs merge=lfs -text | ||||
| *.bpoly filter=lfs diff=lfs merge=lfs -text | ||||
| *.c4d filter=lfs diff=lfs merge=lfs -text | ||||
| *.doc filter=lfs diff=lfs merge=lfs -text | ||||
| *.docx filter=lfs diff=lfs merge=lfs -text | ||||
| *.dwg filter=lfs diff=lfs merge=lfs -text | ||||
| *.dxf filter=lfs diff=lfs merge=lfs -text | ||||
| *.exr filter=lfs diff=lfs merge=lfs -text | ||||
| *.fbx filter=lfs diff=lfs merge=lfs -text | ||||
| *.geo filter=lfs diff=lfs merge=lfs -text | ||||
| *.gi filter=lfs diff=lfs merge=lfs -text | ||||
| *.gi2 filter=lfs diff=lfs merge=lfs -text | ||||
| *.gif filter=lfs diff=lfs merge=lfs -text | ||||
| *.glb filter=lfs diff=lfs merge=lfs -text | ||||
| *.gltf filter=lfs diff=lfs merge=lfs -text | ||||
| *.hdr filter=lfs diff=lfs merge=lfs -text | ||||
| *.hip filter=lfs diff=lfs merge=lfs -text | ||||
| *.hiplc filter=lfs diff=lfs merge=lfs -text | ||||
| *.hipnc filter=lfs diff=lfs merge=lfs -text | ||||
| *.jpeg filter=lfs diff=lfs merge=lfs -text | ||||
| *.jpg filter=lfs diff=lfs merge=lfs -text | ||||
| *.ma filter=lfs diff=lfs merge=lfs -text | ||||
| *.max filter=lfs diff=lfs merge=lfs -text | ||||
| *.mb filter=lfs diff=lfs merge=lfs -text | ||||
| *.mov filter=lfs diff=lfs merge=lfs -text | ||||
| *.mp3 filter=lfs diff=lfs merge=lfs -text | ||||
| *.mp4 filter=lfs diff=lfs merge=lfs -text | ||||
| *.mpeg filter=lfs diff=lfs merge=lfs -text | ||||
| *.mpg filter=lfs diff=lfs merge=lfs -text | ||||
| *.obj filter=lfs diff=lfs merge=lfs -text | ||||
| *.pdf filter=lfs diff=lfs merge=lfs -text | ||||
| *.pfm filter=lfs diff=lfs merge=lfs -text | ||||
| *.pic filter=lfs diff=lfs merge=lfs -text | ||||
| *.pmb filter=lfs diff=lfs merge=lfs -text | ||||
| *.png filter=lfs diff=lfs merge=lfs -text | ||||
| *.poly filter=lfs diff=lfs merge=lfs -text | ||||
| *.ppt filter=lfs diff=lfs merge=lfs -text | ||||
| *.pptx filter=lfs diff=lfs merge=lfs -text | ||||
| *.profraw filter=lfs diff=lfs merge=lfs -text | ||||
| *.prproj filter=lfs diff=lfs merge=lfs -text | ||||
| *.psb filter=lfs diff=lfs merge=lfs -text | ||||
| *.psd filter=lfs diff=lfs merge=lfs -text | ||||
| *.rar filter=lfs diff=lfs merge=lfs -text | ||||
| *.rat filter=lfs diff=lfs merge=lfs -text | ||||
| *.rib filter=lfs diff=lfs merge=lfs -text | ||||
| *.sketch filter=lfs diff=lfs merge=lfs -text | ||||
| *.stl filter=lfs diff=lfs merge=lfs -text | ||||
| *.tar filter=lfs diff=lfs merge=lfs -text | ||||
| *.tar.gz filter=lfs diff=lfs merge=lfs -text | ||||
| *.tif filter=lfs diff=lfs merge=lfs -text | ||||
| *.tiff filter=lfs diff=lfs merge=lfs -text | ||||
| *.tmp filter=lfs diff=lfs merge=lfs -text | ||||
| *.uexp filter=lfs diff=lfs merge=lfs -text | ||||
| *.usd filter=lfs diff=lfs merge=lfs -text | ||||
| *.usdc filter=lfs diff=lfs merge=lfs -text | ||||
| *.usdz filter=lfs diff=lfs merge=lfs -text | ||||
| *.vdb filter=lfs diff=lfs merge=lfs -text | ||||
| *.vox filter=lfs diff=lfs merge=lfs -text | ||||
| *.wav filter=lfs diff=lfs merge=lfs -text | ||||
| *.xcf filter=lfs diff=lfs merge=lfs -text | ||||
| *.xls filter=lfs diff=lfs merge=lfs -text | ||||
| *.xlsx filter=lfs diff=lfs merge=lfs -text | ||||
| *.zip filter=lfs diff=lfs merge=lfs -text | ||||
| *.a filter=lfs diff=lfs merge=lfs -text | ||||
| *.A filter=lfs diff=lfs merge=lfs -text | ||||
| *.lib filter=lfs diff=lfs merge=lfs -text | ||||
| *.LIB filter=lfs diff=lfs merge=lfs -text | ||||
| *.exe filter=lfs diff=lfs merge=lfs -text | ||||
| *.EXE filter=lfs diff=lfs merge=lfs -text | ||||
| *.dll filter=lfs diff=lfs merge=lfs -text | ||||
| *.DLL filter=lfs diff=lfs merge=lfs -text | ||||
| *.so filter=lfs diff=lfs merge=lfs -text | ||||
| *.SO filter=lfs diff=lfs merge=lfs -text | ||||
| *.dylib filter=lfs diff=lfs merge=lfs -text | ||||
| *.DYLIB filter=lfs diff=lfs merge=lfs -text | ||||
| *.pdb filter=lfs diff=lfs merge=lfs -text | ||||
| *.PDB filter=lfs diff=lfs merge=lfs -text | ||||
| *.tga filter=lfs diff=lfs merge=lfs -text | ||||
|   | ||||
							
								
								
									
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							| @@ -90,5 +90,9 @@ Mkfile.old | ||||
| dkms.conf | ||||
|  | ||||
| # Build directory | ||||
| Build/ | ||||
| **/Build/ | ||||
| build/ | ||||
| **/build/ | ||||
|  | ||||
| # Asset directory | ||||
| !data/ | ||||
| !data/** | ||||
|   | ||||
| @@ -1,3 +1,3 @@ | ||||
| # U-Tad: 3D Programming | ||||
| # U-Tad - 3D Programming | ||||
|  | ||||
| "3D Programming" subject assignments from the U-Tad's Master Degree in Video Game Programming. | ||||
|   | ||||
| @@ -1,5 +0,0 @@ | ||||
| varying vec3 fcolor; | ||||
|  | ||||
| void main() { | ||||
| 	gl_FragColor = vec4(fcolor, 1); | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,35 @@ | ||||
| # Blender MTL File: 'box_stack.blend' | ||||
| # Material Count: 3 | ||||
|  | ||||
| newmtl mat_bot | ||||
| Ns 96.078431 | ||||
| Ka 0.000000 1.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Ka top.png | ||||
|  | ||||
| newmtl mat_mid | ||||
| Ns 96.078431 | ||||
| Ka 0.600000 0.600000 0.000000 | ||||
| Kd 0.640000 0.640000 0.000000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Ka front.png | ||||
|  | ||||
| newmtl mat_top | ||||
| Ns 96.078431 | ||||
| Ka 1.000000 0.000000 1.000000 | ||||
| Kd 0.640000 0.640000 0.640000 | ||||
| Ks 0.500000 0.500000 0.500000 | ||||
| Ke 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| illum 2 | ||||
| map_Ka top.png | ||||
							
								
								
									
										
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							| @@ -0,0 +1,32 @@ | ||||
| # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware | ||||
| # File Created: 21.07.2015 23:00:44 | ||||
|  | ||||
| newmtl revolver | ||||
| 	Ns 30.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.5500 0.5500 0.5500 | ||||
| 	Kd 0.5500 0.5500 0.5500 | ||||
| 	Ks 0.0000 0.0000 0.0000 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka revolver_dfs.tga | ||||
| 	map_Kd revolver_dfs.tga | ||||
| 	map_bump revolver_nrm.tga | ||||
| 	bump revolver_nrm.tga | ||||
|  | ||||
| newmtl gunslinger | ||||
| 	Ns 30.0000 | ||||
| 	Ni 1.5000 | ||||
| 	d 1.0000 | ||||
| 	Tr 0.0000 | ||||
| 	Tf 1.0000 1.0000 1.0000  | ||||
| 	illum 2 | ||||
| 	Ka 0.5500 0.5500 0.5500 | ||||
| 	Kd 0.5500 0.5500 0.5500 | ||||
| 	Ks 0.0000 0.0000 0.0000 | ||||
| 	Ke 0.0000 0.0000 0.0000 | ||||
| 	map_Ka gunslinger_dfs.tga | ||||
| 	map_Kd gunslinger_dfs.tga | ||||
							
								
								
									
										
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							| @@ -0,0 +1,12 @@ | ||||
| uniform int useTexture; | ||||
| uniform sampler2D texSampler; | ||||
| varying vec3 fcolor; | ||||
| varying vec2 ftexcoord; | ||||
|  | ||||
| void main() { | ||||
| 	if (useTexture == 1) { | ||||
| 		gl_FragColor = texture2D(texSampler, ftexcoord); | ||||
| 	} else { | ||||
| 		gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); | ||||
| 	} | ||||
| } | ||||
| @@ -1,9 +1,12 @@ | ||||
| uniform mat4 mvp; | ||||
| attribute vec3 vpos; | ||||
| attribute vec3 vcolor; | ||||
| attribute vec2 vtexcoord; | ||||
| varying vec3 fcolor; | ||||
| varying vec2 ftexcoord; | ||||
| 
 | ||||
| void main() { | ||||
| 	gl_Position = mvp * vec4(vpos, 1); | ||||
| 	fcolor = vcolor; | ||||
| 	ftexcoord = vtexcoord; | ||||
| } | ||||
							
								
								
									
										
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							| @@ -27,9 +27,8 @@ Buffer::Buffer(const std::vector<Vertex>&   vertices, | ||||
| 	glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t), | ||||
| 		     indices.data(), GL_STATIC_DRAW); | ||||
|  | ||||
| 	glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), | ||||
| 			      nullptr); | ||||
| 	glEnableVertexAttribArray(0); | ||||
| 	// Note: Vertex attributes are set up by Shader::setup_attribs() during rendering | ||||
| 	// This allows the shader to dynamically query and set the correct attribute locations | ||||
|  | ||||
| 	Logger::info(sstr("Buffer created with ", vertices.size(), | ||||
| 			  " vertices and ", indices.size(), " indices")); | ||||
|   | ||||
| @@ -10,10 +10,12 @@ | ||||
| #include "buffer.h" | ||||
| #include "camera.h" | ||||
| #include "logger.h" | ||||
| #include "material.h" | ||||
| #include "mesh.h" | ||||
| #include "model.h" | ||||
| #include "shader.h" | ||||
| #include "state.h" | ||||
| #include "texture.h" | ||||
| #include "vertex.h" | ||||
| #include "world.h" | ||||
|  | ||||
| @@ -83,8 +85,8 @@ void Engine::initialize() | ||||
|  | ||||
| 	// Initialize default shader | ||||
| 	Logger::info("Loading default shaders..."); | ||||
| 	state::default_shader = | ||||
| 	    std::make_shared<Shader>("data/vertex.glsl", "data/fragment.glsl"); | ||||
| 	state::default_shader = std::make_shared<Shader>( | ||||
| 	    "data/shaders/vertex.glsl", "data/shaders/fragment.glsl"); | ||||
| 	if (std::strlen(state::default_shader->error()) > 0) { | ||||
| 		Logger::error(sstr("Failed to initialize shaders: ", | ||||
| 				   state::default_shader->error())); | ||||
| @@ -109,7 +111,7 @@ void Engine::run() | ||||
| 		const double now	= glfwGetTime(); | ||||
| 		const double delta_time = now - last_update_time_; | ||||
|  | ||||
| 		process_input(); | ||||
| 		process_input(delta_time); | ||||
| 		update(delta_time); | ||||
|  | ||||
| 		if (now - last_frame_time_ >= fps_limit) { | ||||
| @@ -142,7 +144,8 @@ void Engine::setup() | ||||
|  | ||||
| 	// Create camera | ||||
| 	camera_ = std::make_shared<Camera>(); | ||||
| 	camera_->set_position(glm::vec3(0.0f, 0.0f, 6.0f)); | ||||
| 	camera_->set_position(glm::vec3(0.0f, 4.0f, 12.0f)); | ||||
| 	camera_->set_rotation(glm::vec3(glm::radians(-20.0f), 0.0f, 0.0f)); | ||||
| 	camera_->set_projection( | ||||
| 	    glm::perspective(glm::radians(45.0f), | ||||
| 			     static_cast<float>(screen_width_) | ||||
| @@ -153,31 +156,30 @@ void Engine::setup() | ||||
| 	world_->add_entity(camera_); | ||||
| 	Logger::info("Camera created and added to world"); | ||||
|  | ||||
| 	// Create triangle mesh | ||||
| 	std::vector<Vertex> vertices = { | ||||
| 	    {{0.0f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}}, | ||||
| 	    {{-0.5f, -0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}}, | ||||
| 	    {{0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}}}; | ||||
| 	std::vector<uint16_t> indices = {0, 1, 2}; | ||||
|  | ||||
| 	auto buffer = std::make_shared<Buffer>(vertices, indices); | ||||
| 	mesh_	    = std::make_shared<Mesh>(); | ||||
| 	mesh_->add_buffer(buffer); | ||||
| 	Logger::info(sstr("Mesh created with ", vertices.size(), | ||||
| 			  " vertices and ", indices.size(), " indices")); | ||||
|  | ||||
| 	// Create 9 models in a 3x3 grid | ||||
| 	for (int row = 0; row < 3; ++row) { | ||||
| 		for (int col = 0; col < 3; ++col) { | ||||
| 			auto model = std::make_shared<Model>(mesh_); | ||||
| 			model->set_position( | ||||
| 			    glm::vec3(-3.0f + static_cast<float>(col) * 3.0f, | ||||
| 				      0.0f, static_cast<float>(-row) * 3.0f)); | ||||
| 			models_.push_back(model); | ||||
| 			world_->add_entity(model); | ||||
| 	// Load the box_stack model | ||||
| 	auto box_stack_mesh = Mesh::load("data/models/box_stack.obj"); | ||||
| 	if (box_stack_mesh) { | ||||
| 		auto box_stack_model = std::make_shared<Model>(box_stack_mesh); | ||||
| 		box_stack_model->set_position(glm::vec3(-2.0f, -1.25f, 0.0f)); | ||||
| 		models_.push_back(box_stack_model); | ||||
| 		world_->add_entity(box_stack_model); | ||||
| 		Logger::info("Box stack model loaded and added to world"); | ||||
| 	} | ||||
|  | ||||
| 	// Load the gunslinger model | ||||
| 	auto gunslinger_mesh = Mesh::load("data/models/gunslinger.obj"); | ||||
| 	if (gunslinger_mesh) { | ||||
| 		auto gunslinger_model = | ||||
| 		    std::make_shared<Model>(gunslinger_mesh); | ||||
| 		gunslinger_model->set_position(glm::vec3(2.0f, 0.0f, 0.0f)); | ||||
| 		gunslinger_model->set_rotation( | ||||
| 		    glm::vec3(0.0f, glm::radians(-30.0f), 0.0f)); | ||||
| 		gunslinger_model->set_scale(glm::vec3(0.1f, 0.1f, 0.1f)); | ||||
| 		models_.push_back(gunslinger_model); | ||||
| 		world_->add_entity(gunslinger_model); | ||||
| 		Logger::info("Gunslinger model loaded and added to world"); | ||||
| 	} | ||||
| 	Logger::info(sstr("Created ", models_.size(), " models in scene")); | ||||
|  | ||||
| 	Logger::info("Scene setup complete"); | ||||
| } | ||||
|  | ||||
| @@ -187,22 +189,44 @@ void Engine::start() | ||||
| 	// Can be used for initialization that needs the scene to be ready | ||||
| } | ||||
|  | ||||
| void Engine::process_input() | ||||
| void Engine::process_input(const double delta_time) | ||||
| { | ||||
| 	glfwPollEvents(); | ||||
|  | ||||
| 	if (!camera_) { | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	constexpr float camera_speed = 7.5f; | ||||
|  | ||||
| 	glm::vec3 forward = glm::vec3(0.0f, 0.0f, -1.0f); | ||||
| 	glm::vec3 right	  = glm::vec3(1.0f, 0.0f, 0.0f); | ||||
|  | ||||
| 	glm::mat4 rotation = glm::mat4(1.0f); | ||||
| 	rotation	   = glm::rotate(rotation, camera_->rotation().y, | ||||
| 					 glm::vec3(0.0f, 1.0f, 0.0f)); | ||||
| 	rotation	   = glm::rotate(rotation, camera_->rotation().x, | ||||
| 					 glm::vec3(1.0f, 0.0f, 0.0f)); | ||||
| 	forward		   = glm::vec3(rotation * glm::vec4(forward, 0.0f)); | ||||
| 	right		   = glm::vec3(rotation * glm::vec4(right, 0.0f)); | ||||
|  | ||||
| 	const float movement = camera_speed * static_cast<float>(delta_time); | ||||
| 	if (glfwGetKey(window_, GLFW_KEY_UP) == GLFW_PRESS) { | ||||
| 		camera_->set_position(camera_->position() + forward * movement); | ||||
| 	} | ||||
| 	if (glfwGetKey(window_, GLFW_KEY_DOWN) == GLFW_PRESS) { | ||||
| 		camera_->set_position(camera_->position() - forward * movement); | ||||
| 	} | ||||
| 	if (glfwGetKey(window_, GLFW_KEY_LEFT) == GLFW_PRESS) { | ||||
| 		camera_->set_position(camera_->position() - right * movement); | ||||
| 	} | ||||
| 	if (glfwGetKey(window_, GLFW_KEY_RIGHT) == GLFW_PRESS) { | ||||
| 		camera_->set_position(camera_->position() + right * movement); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Engine::update(const double delta_time) | ||||
| { | ||||
| 	// Update angle for rotation | ||||
| 	angle_ += 32.0 * delta_time; | ||||
|  | ||||
| 	// Update rotation for all models | ||||
| 	for (auto& model : models_) { | ||||
| 		model->set_rotation(glm::vec3( | ||||
| 		    0.0f, glm::radians(static_cast<float>(angle_)), 0.0f)); | ||||
| 	} | ||||
|  | ||||
| 	// Update world | ||||
| 	world_->update(static_cast<float>(delta_time)); | ||||
| } | ||||
|   | ||||
| @@ -25,7 +25,7 @@ private: | ||||
| 	// Lifecycle methods | ||||
| 	void setup(); | ||||
| 	void start(); | ||||
| 	void process_input(); | ||||
| 	void process_input(const double delta_time); | ||||
| 	void update(const double delta_time); | ||||
| 	void render(); | ||||
|  | ||||
|   | ||||
							
								
								
									
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							| @@ -1,6 +1,12 @@ | ||||
| /*#ifdef _MSC_VER | ||||
| #pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup") | ||||
| #endif*/ | ||||
| // #ifdef _MSC_VER | ||||
| // #pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup") | ||||
| // #endif | ||||
|  | ||||
| #define STB_IMAGE_IMPLEMENTATION | ||||
| #include "../lib/stb_image.h" | ||||
|  | ||||
| #define TINYOBJLOADER_IMPLEMENTATION | ||||
| #include "../lib/tiny_obj_loader.h" | ||||
|  | ||||
| #include "engine.h" | ||||
|  | ||||
| @@ -12,5 +18,9 @@ int main() | ||||
| 	engine.run(); | ||||
| 	engine.destroy(); | ||||
|  | ||||
| 	// _CrtSetReportFile(_CRT_WARN, _CRTDBG_FILE_STDOUT); | ||||
| 	// _CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_FILE); | ||||
| 	// _CrtDumpMemoryLeaks(); | ||||
|  | ||||
| 	return 0; | ||||
| } | ||||
|   | ||||
							
								
								
									
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								src/material.cpp
									
									
									
									
									
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								src/material.cpp
									
									
									
									
									
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							| @@ -0,0 +1,61 @@ | ||||
| #include "material.h" | ||||
|  | ||||
| #include "../lib/glm/glm.hpp" | ||||
|  | ||||
| #include "shader.h" | ||||
| #include "state.h" | ||||
| #include "texture.h" | ||||
|  | ||||
| Material::Material(const std::shared_ptr<Texture>& tex, | ||||
| 		   const std::shared_ptr<Shader>&  shader) | ||||
|     : shader_(shader), texture_(tex) | ||||
| { | ||||
| } | ||||
|  | ||||
| const std::shared_ptr<Shader>& Material::shader() const | ||||
| { | ||||
| 	return shader_ ? shader_ : state::default_shader; | ||||
| } | ||||
|  | ||||
| std::shared_ptr<Shader>& Material::shader() | ||||
| { | ||||
| 	return shader_ ? shader_ : state::default_shader; | ||||
| } | ||||
|  | ||||
| void Material::set_shader(const std::shared_ptr<Shader>& shader) | ||||
| { | ||||
| 	shader_ = shader; | ||||
| } | ||||
|  | ||||
| void Material::prepare() | ||||
| { | ||||
| 	// Activate shader | ||||
| 	std::shared_ptr<Shader> active_shader = shader(); | ||||
| 	if (!active_shader) | ||||
| 		return; | ||||
|  | ||||
| 	active_shader->use(); | ||||
|  | ||||
| 	// Set uniform variables | ||||
| 	const glm::mat4 mvp = | ||||
| 	    state::projection_matrix * state::view_matrix * state::model_matrix; | ||||
| 	const int mvp_loc = active_shader->uniform_location("mvp"); | ||||
| 	Shader::set_mat4(mvp_loc, mvp); | ||||
|  | ||||
| 	// Set texture-related uniforms | ||||
| 	const int use_texture_loc = | ||||
| 	    active_shader->uniform_location("useTexture"); | ||||
| 	if (texture_) { | ||||
| 		Shader::set_int(use_texture_loc, 1); | ||||
| 		const int sampler_loc = | ||||
| 		    active_shader->uniform_location("texSampler"); | ||||
| 		Shader::set_int(sampler_loc, 0); // Texture unit 0 | ||||
| 	} else { | ||||
| 		Shader::set_int(use_texture_loc, 0); | ||||
| 	} | ||||
|  | ||||
| 	// Bind texture if available | ||||
| 	if (texture_) { | ||||
| 		texture_->bind(); | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,35 @@ | ||||
| #ifndef MATERIAL_H_ | ||||
| #define MATERIAL_H_ | ||||
|  | ||||
| #include <memory> | ||||
|  | ||||
| class Shader; | ||||
| class Texture; | ||||
|  | ||||
| class Material { | ||||
| public: | ||||
| 	Material(const std::shared_ptr<Texture>& tex	= nullptr, | ||||
| 		 const std::shared_ptr<Shader>&	 shader = nullptr); | ||||
| 	~Material() = default; | ||||
|  | ||||
| 	[[nodiscard]] const std::shared_ptr<Shader>& shader() const; | ||||
| 	[[nodiscard]] std::shared_ptr<Shader>&	     shader(); | ||||
| 	void set_shader(const std::shared_ptr<Shader>& shader); | ||||
|  | ||||
| 	[[nodiscard]] const std::shared_ptr<Texture>& texture() const | ||||
| 	{ | ||||
| 		return texture_; | ||||
| 	} | ||||
| 	void set_texture(const std::shared_ptr<Texture>& tex) | ||||
| 	{ | ||||
| 		texture_ = tex; | ||||
| 	} | ||||
|  | ||||
| 	void prepare(); | ||||
|  | ||||
| private: | ||||
| 	std::shared_ptr<Shader>	 shader_; | ||||
| 	std::shared_ptr<Texture> texture_; | ||||
| }; | ||||
|  | ||||
| #endif // MATERIAL_H_ | ||||
							
								
								
									
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							| @@ -1,33 +1,194 @@ | ||||
| #include "mesh.h" | ||||
|  | ||||
| #include <filesystem> | ||||
| #include <string> | ||||
| #include <unordered_map> | ||||
|  | ||||
| #include "../lib/tiny_obj_loader.h" | ||||
|  | ||||
| #include "buffer.h" | ||||
| #include "logger.h" | ||||
| #include "material.h" | ||||
| #include "shader.h" | ||||
| #include "state.h" | ||||
| #include "texture.h" | ||||
| #include "vertex.h" | ||||
|  | ||||
| // Helper structures and functions for OBJ loading | ||||
| namespace { | ||||
|  | ||||
| struct LoadContext { | ||||
| 	std::string						  base_dir; | ||||
| 	std::unordered_map<std::string, std::shared_ptr<Texture>> texture_cache; | ||||
| 	const std::vector<tinyobj::material_t>*			  materials; | ||||
| 	const std::shared_ptr<Shader>&				  shader; | ||||
| }; | ||||
|  | ||||
| Vertex create_vertex(const tinyobj::attrib_t& attrib, | ||||
| 		     const tinyobj::index_t&  idx) | ||||
| { | ||||
| 	Vertex vertex; | ||||
|  | ||||
| 	// Position | ||||
| 	if (idx.vertex_index >= 0) { | ||||
| 		vertex.position.x = attrib.vertices[3 * idx.vertex_index + 0]; | ||||
| 		vertex.position.y = attrib.vertices[3 * idx.vertex_index + 1]; | ||||
| 		vertex.position.z = attrib.vertices[3 * idx.vertex_index + 2]; | ||||
| 	} | ||||
|  | ||||
| 	// Color (default to white) | ||||
| 	vertex.color = glm::vec3(1.0f, 1.0f, 1.0f); | ||||
|  | ||||
| 	// Texture coordinates | ||||
| 	vertex.tex_coord = glm::vec2(0.0f, 0.0f); | ||||
| 	if (idx.texcoord_index >= 0) { | ||||
| 		vertex.tex_coord.x = attrib.texcoords[2 * idx.texcoord_index + 0]; | ||||
| 		vertex.tex_coord.y = attrib.texcoords[2 * idx.texcoord_index + 1]; | ||||
| 	} | ||||
|  | ||||
| 	return vertex; | ||||
| } | ||||
|  | ||||
| void process_shape(const tinyobj::shape_t&   shape, | ||||
| 		   const tinyobj::attrib_t& attrib, | ||||
| 		   std::vector<Vertex>&	    out_vertices, | ||||
| 		   std::vector<uint16_t>&   out_indices) | ||||
| { | ||||
| 	// Process all indices - create one vertex per index | ||||
| 	for (size_t i = 0; i < shape.mesh.indices.size(); ++i) { | ||||
| 		const tinyobj::index_t& idx = shape.mesh.indices[i]; | ||||
| 		Vertex			vertex	= create_vertex(attrib, idx); | ||||
|  | ||||
| 		out_vertices.push_back(vertex); | ||||
| 		out_indices.push_back( | ||||
| 		    static_cast<uint16_t>(out_vertices.size() - 1)); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| std::shared_ptr<Texture> load_material_texture(int	    material_id, | ||||
| 					       LoadContext& context) | ||||
| { | ||||
| 	if (material_id < 0 | ||||
| 	    || material_id >= static_cast<int>(context.materials->size())) { | ||||
| 		return nullptr; | ||||
| 	} | ||||
|  | ||||
| 	const auto& mat		 = (*context.materials)[material_id]; | ||||
| 	std::string texture_name = mat.diffuse_texname; | ||||
|  | ||||
| 	// Try ambient texture if diffuse is not available | ||||
| 	if (texture_name.empty()) { | ||||
| 		texture_name = mat.ambient_texname; | ||||
| 	} | ||||
|  | ||||
| 	if (texture_name.empty()) { | ||||
| 		return nullptr; | ||||
| 	} | ||||
|  | ||||
| 	// Check cache first | ||||
| 	auto it = context.texture_cache.find(texture_name); | ||||
| 	if (it != context.texture_cache.end()) { | ||||
| 		return it->second; | ||||
| 	} | ||||
|  | ||||
| 	// Load texture | ||||
| 	std::string texture_path = context.base_dir + texture_name; | ||||
| 	auto	    texture	 = Texture::load(texture_path.c_str()); | ||||
|  | ||||
| 	if (texture) { | ||||
| 		context.texture_cache[texture_name] = texture; | ||||
| 		Logger::info(sstr("Loaded texture: ", texture_path)); | ||||
| 	} else { | ||||
| 		Logger::warn(sstr("Failed to load texture: ", texture_path)); | ||||
| 	} | ||||
|  | ||||
| 	return texture; | ||||
| } | ||||
|  | ||||
| void create_buffer_for_shape(const tinyobj::shape_t&   shape, | ||||
| 			     const std::vector<Vertex>&	   vertices, | ||||
| 			     const std::vector<uint16_t>& indices, | ||||
| 			     LoadContext&		   context, | ||||
| 			     std::shared_ptr<Mesh>&	   mesh) | ||||
| { | ||||
| 	auto buffer = std::make_shared<Buffer>(vertices, indices); | ||||
|  | ||||
| 	// Use first material ID from the shape | ||||
| 	int material_id = -1; | ||||
| 	if (!shape.mesh.material_ids.empty() && shape.mesh.material_ids[0] >= 0) { | ||||
| 		material_id = shape.mesh.material_ids[0]; | ||||
| 	} | ||||
|  | ||||
| 	auto texture = load_material_texture(material_id, context); | ||||
| 	auto material_shader = | ||||
| 	    context.shader ? context.shader : state::default_shader; | ||||
|  | ||||
| 	Material mat(texture, material_shader); | ||||
| 	mesh->add_buffer(buffer, mat); | ||||
| } | ||||
|  | ||||
| } // namespace | ||||
|  | ||||
| void Mesh::add_buffer(const std::shared_ptr<Buffer>& buffer, | ||||
| 		      const std::shared_ptr<Shader>& shader) | ||||
| 		      const Material&		     material) | ||||
| { | ||||
| 	buffers_.push_back(buffer); | ||||
| 	shaders_.push_back(shader); | ||||
| 	materials_.push_back(material); | ||||
| } | ||||
|  | ||||
| std::shared_ptr<Mesh> Mesh::load(const char*			filename, | ||||
| 				 const std::shared_ptr<Shader>& shader) | ||||
| { | ||||
| 	Logger::info(sstr("Loading mesh from: ", filename)); | ||||
|  | ||||
| 	// Load OBJ file | ||||
| 	tinyobj::attrib_t		 attrib; | ||||
| 	std::vector<tinyobj::shape_t>	 shapes; | ||||
| 	std::vector<tinyobj::material_t> materials; | ||||
| 	std::string			 err; | ||||
|  | ||||
| 	std::filesystem::path obj_path(filename); | ||||
| 	std::string	      base_dir = obj_path.parent_path().string(); | ||||
| 	if (!base_dir.empty()) { | ||||
| 		base_dir += "/"; | ||||
| 	} | ||||
|  | ||||
| 	if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename, | ||||
| 			      base_dir.c_str())) { | ||||
| 		Logger::error( | ||||
| 		    sstr("Failed to load OBJ file: ", filename, " - ", err)); | ||||
| 		return nullptr; | ||||
| 	} | ||||
|  | ||||
| 	if (!err.empty()) { | ||||
| 		Logger::warn(sstr("TinyObjLoader warning: ", err)); | ||||
| 	} | ||||
|  | ||||
| 	// Setup load context | ||||
| 	LoadContext context{base_dir, {}, &materials, shader}; | ||||
|  | ||||
| 	// Process each shape | ||||
| 	auto mesh = std::make_shared<Mesh>(); | ||||
| 	for (const auto& shape : shapes) { | ||||
| 		Logger::info(sstr("Processing shape: ", shape.name)); | ||||
|  | ||||
| 		std::vector<Vertex>   vertices; | ||||
| 		std::vector<uint16_t> indices; | ||||
|  | ||||
| 		process_shape(shape, attrib, vertices, indices); | ||||
| 		create_buffer_for_shape(shape, vertices, indices, context, mesh); | ||||
| 	} | ||||
|  | ||||
| 	Logger::info(sstr("Mesh loaded successfully with ", mesh->num_buffers(), | ||||
| 			  " buffers")); | ||||
| 	return mesh; | ||||
| } | ||||
|  | ||||
| void Mesh::draw() | ||||
| { | ||||
| 	// Calculate MVP matrix | ||||
| 	glm::mat4 mvp = state::projection_matrix * state::view_matrix | ||||
| 	    * state::model_matrix; | ||||
|  | ||||
| 	// Draw each buffer with its shader | ||||
| 	// Draw each buffer with its material | ||||
| 	for (size_t i = 0; i < buffers_.size(); ++i) { | ||||
| 		// Use buffer's shader if available, otherwise use default | ||||
| 		// shader | ||||
| 		std::shared_ptr<Shader> shader = | ||||
| 		    shaders_[i] ? shaders_[i] : state::default_shader; | ||||
|  | ||||
| 		if (shader) { | ||||
| 			shader->use(); | ||||
| 			int mvpLoc = shader->uniform_location("mvp"); | ||||
| 			Shader::set_mat4(mvpLoc, mvp); | ||||
| 			buffers_[i]->draw(*shader); | ||||
| 		} | ||||
| 		materials_[i].prepare(); | ||||
| 		buffers_[i]->draw(*materials_[i].shader()); | ||||
| 	} | ||||
| } | ||||
|   | ||||
							
								
								
									
										19
									
								
								src/mesh.h
									
									
									
									
									
								
							
							
						
						
									
										19
									
								
								src/mesh.h
									
									
									
									
									
								
							| @@ -4,6 +4,8 @@ | ||||
| #include <memory> | ||||
| #include <vector> | ||||
|  | ||||
| #include "material.h" | ||||
|  | ||||
| class Buffer; | ||||
| class Shader; | ||||
|  | ||||
| @@ -12,9 +14,13 @@ public: | ||||
| 	Mesh()	= default; | ||||
| 	~Mesh() = default; | ||||
|  | ||||
| 	void add_buffer(const std::shared_ptr<Buffer>& buffer, | ||||
| 	static std::shared_ptr<Mesh> | ||||
| 	load(const char*		    filename, | ||||
| 	     const std::shared_ptr<Shader>& shader = nullptr); | ||||
|  | ||||
| 	void add_buffer(const std::shared_ptr<Buffer>& buffer, | ||||
| 			const Material&		       material); | ||||
|  | ||||
| 	[[nodiscard]] size_t num_buffers() const | ||||
| 	{ | ||||
| 		return buffers_.size(); | ||||
| @@ -28,11 +34,20 @@ public: | ||||
| 		return buffers_[index]; | ||||
| 	} | ||||
|  | ||||
| 	[[nodiscard]] const Material& material(size_t index) const | ||||
| 	{ | ||||
| 		return materials_[index]; | ||||
| 	} | ||||
| 	[[nodiscard]] Material& material(size_t index) | ||||
| 	{ | ||||
| 		return materials_[index]; | ||||
| 	} | ||||
|  | ||||
| 	void draw(); | ||||
|  | ||||
| private: | ||||
| 	std::vector<std::shared_ptr<Buffer>> buffers_; | ||||
| 	std::vector<std::shared_ptr<Shader>> shaders_; | ||||
| 	std::vector<Material>		     materials_; | ||||
| }; | ||||
|  | ||||
| #endif // MESH_H_ | ||||
|   | ||||
| @@ -10,11 +10,11 @@ | ||||
| #include "logger.h" | ||||
| #include "vertex.h" | ||||
|  | ||||
| Shader::Shader(const std::string& vertexPath, const std::string& fragmentPath) | ||||
| Shader::Shader(const std::string& vertex_path, const std::string& fragment_path) | ||||
| { | ||||
| 	const uint32_t vshader = compile_shader(GL_VERTEX_SHADER, vertexPath); | ||||
| 	const uint32_t vshader = compile_shader(GL_VERTEX_SHADER, vertex_path); | ||||
| 	const uint32_t fshader = | ||||
| 	    compile_shader(GL_FRAGMENT_SHADER, fragmentPath); | ||||
| 	    compile_shader(GL_FRAGMENT_SHADER, fragment_path); | ||||
|  | ||||
| 	if (vshader == 0 || fshader == 0) { | ||||
| 		program_id_ = 0; | ||||
| @@ -65,6 +65,14 @@ void Shader::setup_attribs() const | ||||
| 		    loc, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), | ||||
| 		    reinterpret_cast<const void*>(offsetof(Vertex, color))); | ||||
| 	} | ||||
|  | ||||
| 	loc = glGetAttribLocation(program_id_, "vtexcoord"); | ||||
| 	if (loc != -1) { | ||||
| 		glEnableVertexAttribArray(loc); | ||||
| 		glVertexAttribPointer( | ||||
| 		    loc, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), | ||||
| 		    reinterpret_cast<const void*>(offsetof(Vertex, tex_coord))); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| int Shader::uniform_location(const char* key) const | ||||
| @@ -141,9 +149,8 @@ uint32_t Shader::compile_shader(uint32_t type, const std::string& source_path) | ||||
| 		char buffer[1024]; | ||||
| 		glGetShaderInfoLog(shader, sizeof(buffer), nullptr, buffer); | ||||
| 		error_ = buffer; | ||||
| 		Logger::error( | ||||
| 		    sstr("Shader compilation failed (", shader_type_name, "): ", | ||||
| 			 buffer)); | ||||
| 		Logger::error(sstr("Shader compilation failed (", | ||||
| 				   shader_type_name, "): ", buffer)); | ||||
| 		glDeleteShader(shader); | ||||
| 		return 0; | ||||
| 	} | ||||
|   | ||||
							
								
								
									
										81
									
								
								src/texture.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								src/texture.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,81 @@ | ||||
| #include "texture.h" | ||||
|  | ||||
| #include <algorithm> | ||||
|  | ||||
| #include "../lib/glew/GL/glew.h" | ||||
| #include "../lib/glfw/glfw3.h" | ||||
| #include "../lib/stb_image.h" | ||||
|  | ||||
| #include "logger.h" | ||||
|  | ||||
| Texture::Texture(uint32_t id, const glm::ivec2& size) | ||||
|     : id_(id), size_(size) | ||||
| { | ||||
| } | ||||
|  | ||||
| Texture::~Texture() | ||||
| { | ||||
| 	if (id_ != 0) { | ||||
| 		glDeleteTextures(1, &id_); | ||||
| 		Logger::info(sstr("Texture ", id_, " destroyed")); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| std::shared_ptr<Texture> Texture::load(const char* filename) | ||||
| { | ||||
| 	Logger::info(sstr("Loading texture: ", filename)); | ||||
|  | ||||
| 	// Load image | ||||
| 	int	 width, height, channels; | ||||
| 	stbi_uc* pixels = | ||||
| 	    stbi_load(filename, &width, &height, &channels, STBI_rgb_alpha); | ||||
|  | ||||
| 	if (!pixels) { | ||||
| 		Logger::error(sstr("Failed to load texture: ", filename, " - ", | ||||
| 				   stbi_failure_reason())); | ||||
| 		return nullptr; | ||||
| 	} | ||||
|  | ||||
| 	// Flip image vertically (OpenGL expects bottom row first) | ||||
| 	const int row_size   = width * 4; // 4 channels (RGBA) | ||||
| 	auto*	  row_buffer = new stbi_uc[row_size]; | ||||
| 	for (int y = 0; y < height / 2; ++y) { | ||||
| 		stbi_uc* row1 = pixels + y * row_size; | ||||
| 		stbi_uc* row2 = pixels + (height - 1 - y) * row_size; | ||||
| 		std::copy(row1, row1 + row_size, row_buffer); | ||||
| 		std::copy(row2, row2 + row_size, row1); | ||||
| 		std::copy(row_buffer, row_buffer + row_size, row2); | ||||
| 	} | ||||
| 	delete[] row_buffer; | ||||
|  | ||||
| 	// Generate OpenGL texture | ||||
| 	GLuint texture_id; | ||||
| 	glGenTextures(1, &texture_id); | ||||
| 	glBindTexture(GL_TEXTURE_2D, texture_id); | ||||
|  | ||||
| 	// Upload texture data | ||||
| 	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, | ||||
| 		     GL_UNSIGNED_BYTE, pixels); | ||||
|  | ||||
| 	// Set trilinear filtering | ||||
| 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, | ||||
| 			GL_LINEAR_MIPMAP_LINEAR); | ||||
| 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | ||||
|  | ||||
| 	// Generate mipmaps | ||||
| 	glGenerateMipmap(GL_TEXTURE_2D); | ||||
|  | ||||
| 	// Free image data | ||||
| 	stbi_image_free(pixels); | ||||
|  | ||||
| 	Logger::info(sstr("Texture loaded successfully: ", filename, " (", | ||||
| 			  width, "x", height, ", ", channels, " channels)")); | ||||
|  | ||||
| 	return std::shared_ptr<Texture>( | ||||
| 	    new Texture(texture_id, glm::ivec2(width, height))); | ||||
| } | ||||
|  | ||||
| void Texture::bind() const | ||||
| { | ||||
| 	glBindTexture(GL_TEXTURE_2D, id_); | ||||
| } | ||||
							
								
								
									
										35
									
								
								src/texture.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								src/texture.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,35 @@ | ||||
| #ifndef TEXTURE_H_ | ||||
| #define TEXTURE_H_ | ||||
|  | ||||
| #include <cstdint> | ||||
| #include <memory> | ||||
| #include <string> | ||||
|  | ||||
| #include "../lib/glm/glm.hpp" | ||||
|  | ||||
| class Texture { | ||||
| public: | ||||
| 	Texture() = delete; | ||||
| 	~Texture(); | ||||
|  | ||||
| 	static std::shared_ptr<Texture> load(const char* filename); | ||||
|  | ||||
| 	[[nodiscard]] uint32_t id() const | ||||
| 	{ | ||||
| 		return id_; | ||||
| 	} | ||||
| 	[[nodiscard]] const glm::ivec2& size() const | ||||
| 	{ | ||||
| 		return size_; | ||||
| 	} | ||||
|  | ||||
| 	void bind() const; | ||||
|  | ||||
| private: | ||||
| 	Texture(uint32_t id, const glm::ivec2& size); | ||||
|  | ||||
| 	uint32_t   id_; | ||||
| 	glm::ivec2 size_; | ||||
| }; | ||||
|  | ||||
| #endif // TEXTURE_H_ | ||||
| @@ -6,6 +6,7 @@ | ||||
| struct Vertex { | ||||
| 	glm::vec3 position{0.0f, 0.0f, 0.0f}; | ||||
| 	glm::vec3 color{0.0f, 0.0f, 0.0f}; | ||||
| 	glm::vec2 tex_coord{0.0f, 0.0f}; | ||||
| }; | ||||
|  | ||||
| #endif // VERTEX_H_ | ||||
|   | ||||
| @@ -159,15 +159,18 @@ | ||||
|     <ClInclude Include="lib\glew\GL\glew.h" /> | ||||
|     <ClInclude Include="lib\glfw\glfw3.h" /> | ||||
|     <ClInclude Include="lib\glfw\glfw3native.h" /> | ||||
|     <ClInclude Include="lib\stb\stb_image.h" /> | ||||
|     <ClInclude Include="src\buffer.h" /> | ||||
|     <ClInclude Include="src\camera.h" /> | ||||
|     <ClInclude Include="src\engine.h" /> | ||||
|     <ClInclude Include="src\entity.h" /> | ||||
|     <ClInclude Include="src\logger.h" /> | ||||
|     <ClInclude Include="src\material.h" /> | ||||
|     <ClInclude Include="src\mesh.h" /> | ||||
|     <ClInclude Include="src\model.h" /> | ||||
|     <ClInclude Include="src\shader.h" /> | ||||
|     <ClInclude Include="src\state.h" /> | ||||
|     <ClInclude Include="src\texture.h" /> | ||||
|     <ClInclude Include="src\vertex.h" /> | ||||
|     <ClInclude Include="src\world.h" /> | ||||
|   </ItemGroup> | ||||
| @@ -179,15 +182,17 @@ | ||||
|     <ClCompile Include="src\entity.cpp" /> | ||||
|     <ClCompile Include="src\logger.cpp" /> | ||||
|     <ClCompile Include="src\main.cpp" /> | ||||
|     <ClCompile Include="src\material.cpp" /> | ||||
|     <ClCompile Include="src\mesh.cpp" /> | ||||
|     <ClCompile Include="src\model.cpp" /> | ||||
|     <ClCompile Include="src\shader.cpp" /> | ||||
|     <ClCompile Include="src\texture.cpp" /> | ||||
|     <ClCompile Include="src\vertex.cpp" /> | ||||
|     <ClCompile Include="src\world.cpp" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="data\fragment.glsl" /> | ||||
|     <None Include="data\vertex.glsl" /> | ||||
|     <None Include="data\shaders\fragment.glsl" /> | ||||
|     <None Include="data\shaders\vertex.glsl" /> | ||||
|   </ItemGroup> | ||||
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||
|   <ImportGroup Label="ExtensionTargets"> | ||||
|   | ||||
| @@ -19,6 +19,9 @@ | ||||
|     <Filter Include="glew"> | ||||
|       <UniqueIdentifier>{296e1ba9-28bc-4e0b-8d4e-413551edca96}</UniqueIdentifier> | ||||
|     </Filter> | ||||
|     <Filter Include="stb"> | ||||
|       <UniqueIdentifier>{e3c5a7f2-1d4b-4a9c-8f2e-9b5c8d7a6e4f}</UniqueIdentifier> | ||||
|     </Filter> | ||||
|     <Filter Include="Shaders"> | ||||
|       <UniqueIdentifier>{0628083b-a31c-4825-822c-11b6f933e7bd}</UniqueIdentifier> | ||||
|     </Filter> | ||||
| @@ -33,6 +36,9 @@ | ||||
|     <ClInclude Include="lib\glew\GL\glew.h"> | ||||
|       <Filter>glew</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="lib\stb\stb_image.h"> | ||||
|       <Filter>stb</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="src\vertex.h"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClInclude> | ||||
| @@ -66,6 +72,12 @@ | ||||
|     <ClInclude Include="src\logger.h"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="src\material.h"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="src\texture.h"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <ClCompile Include="src\main.cpp"> | ||||
| @@ -104,12 +116,18 @@ | ||||
|     <ClCompile Include="src\logger.cpp"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="src\material.cpp"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="src\texture.cpp"> | ||||
|       <Filter>Source Files</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="data\fragment.glsl"> | ||||
|     <None Include="data\shaders\fragment.glsl"> | ||||
|       <Filter>Shaders</Filter> | ||||
|     </None> | ||||
|     <None Include="data\vertex.glsl"> | ||||
|     <None Include="data\shaders\vertex.glsl"> | ||||
|       <Filter>Shaders</Filter> | ||||
|     </None> | ||||
|   </ItemGroup> | ||||
|   | ||||
		Reference in New Issue
	
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