Compare commits
13 Commits
assignment
...
assignment
| Author | SHA1 | Date | |
|---|---|---|---|
| c34d3f803f | |||
| 3b96b5008e | |||
| 9f0f8667ec | |||
| 58c761cb99 | |||
| 2d5f145c34 | |||
| 0931f3ce91 | |||
| 97606d398c | |||
| c30419899d | |||
| c1a5be6d90 | |||
| cf725c4c69 | |||
| d084ce8799 | |||
| 95275f9183 | |||
| 9124618ab6 |
176
.gitattributes
vendored
176
.gitattributes
vendored
@@ -43,7 +43,7 @@
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|||||||
*.udk lock
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*.udk lock
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||||||
*.upk lock
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*.upk lock
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||||||
# Anything in `/RawContent` dir
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# Anything in `/RawContent` dir
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||||||
/RowContent/**/* lfs
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/RawContent/**/* lfs
|
||||||
# Common files
|
# Common files
|
||||||
*.3ds lock
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*.3ds lock
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||||||
*.3DS lock
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*.3DS lock
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||||||
@@ -167,6 +167,8 @@
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|||||||
*.TAR lfs
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*.TAR lfs
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||||||
*.tar.gz lfs
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*.tar.gz lfs
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||||||
*.TAR.GZ lfs
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*.TAR.GZ lfs
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||||||
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*.tga lfs
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||||||
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*.TGA lfs
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||||||
*.tif lfs
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*.tif lfs
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||||||
*.TIF lfs
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*.TIF lfs
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||||||
*.tiff lfs
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*.tiff lfs
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||||||
@@ -210,175 +212,3 @@
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|||||||
*.DYLIB lfs
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*.DYLIB lfs
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||||||
*.pdb lfs
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*.pdb lfs
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||||||
*.PDB lfs
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*.PDB lfs
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||||||
*.locres filter=lfs diff=lfs merge=lfs -text
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||||||
*.locmeta filter=lfs diff=lfs merge=lfs -text
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*.ico filter=lfs diff=lfs merge=lfs -text
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||||||
*.uasset filter=lfs diff=lfs merge=lfs -text
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||||||
*.umap filter=lfs diff=lfs merge=lfs -text
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||||||
*.udk filter=lfs diff=lfs merge=lfs -text
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||||||
*.upk filter=lfs diff=lfs merge=lfs -text
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||||||
*.3DS filter=lfs diff=lfs merge=lfs -text
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||||||
*.ABC filter=lfs diff=lfs merge=lfs -text
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||||||
*.AEP filter=lfs diff=lfs merge=lfs -text
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*.AFDESIGN filter=lfs diff=lfs merge=lfs -text
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*.AFPHOTO filter=lfs diff=lfs merge=lfs -text
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*.AI filter=lfs diff=lfs merge=lfs -text
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*.AIF filter=lfs diff=lfs merge=lfs -text
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*.AVI filter=lfs diff=lfs merge=lfs -text
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*.BANK filter=lfs diff=lfs merge=lfs -text
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*.BGEO filter=lfs diff=lfs merge=lfs -text
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*.BIN filter=lfs diff=lfs merge=lfs -text
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*.BLEND filter=lfs diff=lfs merge=lfs -text
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*.BMP filter=lfs diff=lfs merge=lfs -text
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*.BPOLY filter=lfs diff=lfs merge=lfs -text
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*.C4D filter=lfs diff=lfs merge=lfs -text
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*.DOC filter=lfs diff=lfs merge=lfs -text
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*.DOCX filter=lfs diff=lfs merge=lfs -text
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*.DWG filter=lfs diff=lfs merge=lfs -text
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*.DXF filter=lfs diff=lfs merge=lfs -text
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*.EXR filter=lfs diff=lfs merge=lfs -text
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*.FBX filter=lfs diff=lfs merge=lfs -text
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*.GEO filter=lfs diff=lfs merge=lfs -text
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*.GI filter=lfs diff=lfs merge=lfs -text
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*.GI2 filter=lfs diff=lfs merge=lfs -text
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*.GIF filter=lfs diff=lfs merge=lfs -text
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*.GLB filter=lfs diff=lfs merge=lfs -text
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*.GLTF filter=lfs diff=lfs merge=lfs -text
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*.HDR filter=lfs diff=lfs merge=lfs -text
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*.HIP filter=lfs diff=lfs merge=lfs -text
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*.HIPLC filter=lfs diff=lfs merge=lfs -text
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*.HIPNC filter=lfs diff=lfs merge=lfs -text
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*.JPEG filter=lfs diff=lfs merge=lfs -text
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*.JPG filter=lfs diff=lfs merge=lfs -text
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*.MA filter=lfs diff=lfs merge=lfs -text
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*.MAX filter=lfs diff=lfs merge=lfs -text
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*.MB filter=lfs diff=lfs merge=lfs -text
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*.MOV filter=lfs diff=lfs merge=lfs -text
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*.MP3 filter=lfs diff=lfs merge=lfs -text
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*.MP4 filter=lfs diff=lfs merge=lfs -text
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*.MPEG filter=lfs diff=lfs merge=lfs -text
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*.MPG filter=lfs diff=lfs merge=lfs -text
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*.OBJ filter=lfs diff=lfs merge=lfs -text
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*.PDF filter=lfs diff=lfs merge=lfs -text
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*.PFM filter=lfs diff=lfs merge=lfs -text
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*.PIC filter=lfs diff=lfs merge=lfs -text
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*.PMB filter=lfs diff=lfs merge=lfs -text
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*.PNG filter=lfs diff=lfs merge=lfs -text
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*.POLY filter=lfs diff=lfs merge=lfs -text
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*.PPT filter=lfs diff=lfs merge=lfs -text
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*.PPTX filter=lfs diff=lfs merge=lfs -text
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*.PROFRAW filter=lfs diff=lfs merge=lfs -text
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*.PRPROJ filter=lfs diff=lfs merge=lfs -text
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*.PSB filter=lfs diff=lfs merge=lfs -text
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*.PSD filter=lfs diff=lfs merge=lfs -text
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*.RAR filter=lfs diff=lfs merge=lfs -text
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*.RAT filter=lfs diff=lfs merge=lfs -text
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*.RIB filter=lfs diff=lfs merge=lfs -text
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*.SKETCH filter=lfs diff=lfs merge=lfs -text
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*.STL filter=lfs diff=lfs merge=lfs -text
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*.TAR filter=lfs diff=lfs merge=lfs -text
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*.TAR.GZ filter=lfs diff=lfs merge=lfs -text
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*.TIF filter=lfs diff=lfs merge=lfs -text
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||||||
*.TIFF filter=lfs diff=lfs merge=lfs -text
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*.TMP filter=lfs diff=lfs merge=lfs -text
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||||||
*.UEXP filter=lfs diff=lfs merge=lfs -text
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*.USD filter=lfs diff=lfs merge=lfs -text
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||||||
*.USDC filter=lfs diff=lfs merge=lfs -text
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*.USDZ filter=lfs diff=lfs merge=lfs -text
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*.VDB filter=lfs diff=lfs merge=lfs -text
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*.VOX filter=lfs diff=lfs merge=lfs -text
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*.WAV filter=lfs diff=lfs merge=lfs -text
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*.XCF filter=lfs diff=lfs merge=lfs -text
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||||||
*.XLS filter=lfs diff=lfs merge=lfs -text
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||||||
*.XLSX filter=lfs diff=lfs merge=lfs -text
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||||||
*.ZIP filter=lfs diff=lfs merge=lfs -text
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||||||
*.3ds filter=lfs diff=lfs merge=lfs -text
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||||||
*.abc filter=lfs diff=lfs merge=lfs -text
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||||||
*.aep filter=lfs diff=lfs merge=lfs -text
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||||||
*.afdesign filter=lfs diff=lfs merge=lfs -text
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||||||
*.afphoto filter=lfs diff=lfs merge=lfs -text
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||||||
*.ai filter=lfs diff=lfs merge=lfs -text
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||||||
*.aif filter=lfs diff=lfs merge=lfs -text
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||||||
*.avi filter=lfs diff=lfs merge=lfs -text
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||||||
*.bank filter=lfs diff=lfs merge=lfs -text
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||||||
*.bgeo filter=lfs diff=lfs merge=lfs -text
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||||||
*.bin filter=lfs diff=lfs merge=lfs -text
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||||||
*.blend filter=lfs diff=lfs merge=lfs -text
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||||||
*.bmp filter=lfs diff=lfs merge=lfs -text
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||||||
*.bpoly filter=lfs diff=lfs merge=lfs -text
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||||||
*.c4d filter=lfs diff=lfs merge=lfs -text
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||||||
*.doc filter=lfs diff=lfs merge=lfs -text
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||||||
*.docx filter=lfs diff=lfs merge=lfs -text
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||||||
*.dwg filter=lfs diff=lfs merge=lfs -text
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||||||
*.dxf filter=lfs diff=lfs merge=lfs -text
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||||||
*.exr filter=lfs diff=lfs merge=lfs -text
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||||||
*.fbx filter=lfs diff=lfs merge=lfs -text
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||||||
*.geo filter=lfs diff=lfs merge=lfs -text
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||||||
*.gi filter=lfs diff=lfs merge=lfs -text
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||||||
*.gi2 filter=lfs diff=lfs merge=lfs -text
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||||||
*.gif filter=lfs diff=lfs merge=lfs -text
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||||||
*.glb filter=lfs diff=lfs merge=lfs -text
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||||||
*.gltf filter=lfs diff=lfs merge=lfs -text
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||||||
*.hdr filter=lfs diff=lfs merge=lfs -text
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||||||
*.hip filter=lfs diff=lfs merge=lfs -text
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||||||
*.hiplc filter=lfs diff=lfs merge=lfs -text
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||||||
*.hipnc filter=lfs diff=lfs merge=lfs -text
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||||||
*.jpeg filter=lfs diff=lfs merge=lfs -text
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||||||
*.jpg filter=lfs diff=lfs merge=lfs -text
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||||||
*.ma filter=lfs diff=lfs merge=lfs -text
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||||||
*.max filter=lfs diff=lfs merge=lfs -text
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||||||
*.mb filter=lfs diff=lfs merge=lfs -text
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||||||
*.mov filter=lfs diff=lfs merge=lfs -text
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||||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
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||||||
*.mp4 filter=lfs diff=lfs merge=lfs -text
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||||||
*.mpeg filter=lfs diff=lfs merge=lfs -text
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||||||
*.mpg filter=lfs diff=lfs merge=lfs -text
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||||||
*.obj filter=lfs diff=lfs merge=lfs -text
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||||||
*.pdf filter=lfs diff=lfs merge=lfs -text
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||||||
*.pfm filter=lfs diff=lfs merge=lfs -text
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||||||
*.pic filter=lfs diff=lfs merge=lfs -text
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||||||
*.pmb filter=lfs diff=lfs merge=lfs -text
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||||||
*.png filter=lfs diff=lfs merge=lfs -text
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||||||
*.poly filter=lfs diff=lfs merge=lfs -text
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||||||
*.ppt filter=lfs diff=lfs merge=lfs -text
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||||||
*.pptx filter=lfs diff=lfs merge=lfs -text
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||||||
*.profraw filter=lfs diff=lfs merge=lfs -text
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||||||
*.prproj filter=lfs diff=lfs merge=lfs -text
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||||||
*.psb filter=lfs diff=lfs merge=lfs -text
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||||||
*.psd filter=lfs diff=lfs merge=lfs -text
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||||||
*.rar filter=lfs diff=lfs merge=lfs -text
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||||||
*.rat filter=lfs diff=lfs merge=lfs -text
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||||||
*.rib filter=lfs diff=lfs merge=lfs -text
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||||||
*.sketch filter=lfs diff=lfs merge=lfs -text
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||||||
*.stl filter=lfs diff=lfs merge=lfs -text
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||||||
*.tar filter=lfs diff=lfs merge=lfs -text
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||||||
*.tar.gz filter=lfs diff=lfs merge=lfs -text
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||||||
*.tif filter=lfs diff=lfs merge=lfs -text
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||||||
*.tiff filter=lfs diff=lfs merge=lfs -text
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||||||
*.tmp filter=lfs diff=lfs merge=lfs -text
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||||||
*.uexp filter=lfs diff=lfs merge=lfs -text
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||||||
*.usd filter=lfs diff=lfs merge=lfs -text
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||||||
*.usdc filter=lfs diff=lfs merge=lfs -text
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||||||
*.usdz filter=lfs diff=lfs merge=lfs -text
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||||||
*.vdb filter=lfs diff=lfs merge=lfs -text
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||||||
*.vox filter=lfs diff=lfs merge=lfs -text
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||||||
*.wav filter=lfs diff=lfs merge=lfs -text
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||||||
*.xcf filter=lfs diff=lfs merge=lfs -text
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||||||
*.xls filter=lfs diff=lfs merge=lfs -text
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||||||
*.xlsx filter=lfs diff=lfs merge=lfs -text
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||||||
*.zip filter=lfs diff=lfs merge=lfs -text
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||||||
*.a filter=lfs diff=lfs merge=lfs -text
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||||||
*.A filter=lfs diff=lfs merge=lfs -text
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||||||
*.lib filter=lfs diff=lfs merge=lfs -text
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||||||
*.LIB filter=lfs diff=lfs merge=lfs -text
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||||||
*.exe filter=lfs diff=lfs merge=lfs -text
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||||||
*.EXE filter=lfs diff=lfs merge=lfs -text
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||||||
*.dll filter=lfs diff=lfs merge=lfs -text
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||||||
*.DLL filter=lfs diff=lfs merge=lfs -text
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||||||
*.so filter=lfs diff=lfs merge=lfs -text
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||||||
*.SO filter=lfs diff=lfs merge=lfs -text
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||||||
*.dylib filter=lfs diff=lfs merge=lfs -text
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||||||
*.DYLIB filter=lfs diff=lfs merge=lfs -text
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||||||
*.pdb filter=lfs diff=lfs merge=lfs -text
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||||||
*.PDB filter=lfs diff=lfs merge=lfs -text
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||||||
*.tga filter=lfs diff=lfs merge=lfs -text
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||||||
|
|||||||
8
.gitignore
vendored
8
.gitignore
vendored
@@ -90,5 +90,9 @@ Mkfile.old
|
|||||||
dkms.conf
|
dkms.conf
|
||||||
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|
||||||
# Build directory
|
# Build directory
|
||||||
Build/
|
build/
|
||||||
**/Build/
|
**/build/
|
||||||
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|
||||||
|
# Asset directory
|
||||||
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!data/
|
||||||
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!data/**
|
||||||
|
|||||||
@@ -1,3 +1,3 @@
|
|||||||
# U-Tad: 3D Programming
|
# U-Tad - 3D Programming
|
||||||
|
|
||||||
"3D Programming" subject assignments from the U-Tad's Master Degree in Video Game Programming.
|
"3D Programming" subject assignments from the U-Tad's Master Degree in Video Game Programming.
|
||||||
|
|||||||
35
data/models/box_stack.mtl
Normal file
35
data/models/box_stack.mtl
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
# Blender MTL File: 'box_stack.blend'
|
||||||
|
# Material Count: 3
|
||||||
|
|
||||||
|
newmtl mat_bot
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Ka top.png
|
||||||
|
|
||||||
|
newmtl mat_mid
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 0.600000 0.600000 0.000000
|
||||||
|
Kd 0.640000 0.640000 0.000000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Ka front.png
|
||||||
|
|
||||||
|
newmtl mat_top
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 0.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
map_Ka top.png
|
||||||
BIN
data/models/box_stack.obj
(Stored with Git LFS)
Normal file
BIN
data/models/box_stack.obj
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/front.png
(Stored with Git LFS)
Normal file
BIN
data/models/front.png
(Stored with Git LFS)
Normal file
Binary file not shown.
32
data/models/gunslinger.mtl
Normal file
32
data/models/gunslinger.mtl
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||||
|
# File Created: 21.07.2015 23:00:44
|
||||||
|
|
||||||
|
newmtl revolver
|
||||||
|
Ns 30.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.5500 0.5500 0.5500
|
||||||
|
Kd 0.5500 0.5500 0.5500
|
||||||
|
Ks 0.0000 0.0000 0.0000
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka revolver_dfs.tga
|
||||||
|
map_Kd revolver_dfs.tga
|
||||||
|
map_bump revolver_nrm.tga
|
||||||
|
bump revolver_nrm.tga
|
||||||
|
|
||||||
|
newmtl gunslinger
|
||||||
|
Ns 30.0000
|
||||||
|
Ni 1.5000
|
||||||
|
d 1.0000
|
||||||
|
Tr 0.0000
|
||||||
|
Tf 1.0000 1.0000 1.0000
|
||||||
|
illum 2
|
||||||
|
Ka 0.5500 0.5500 0.5500
|
||||||
|
Kd 0.5500 0.5500 0.5500
|
||||||
|
Ks 0.0000 0.0000 0.0000
|
||||||
|
Ke 0.0000 0.0000 0.0000
|
||||||
|
map_Ka gunslinger_dfs.tga
|
||||||
|
map_Kd gunslinger_dfs.tga
|
||||||
BIN
data/models/gunslinger.obj
(Stored with Git LFS)
Normal file
BIN
data/models/gunslinger.obj
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/gunslinger_dfs.bmp
(Stored with Git LFS)
Normal file
BIN
data/models/gunslinger_dfs.bmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/gunslinger_dfs.tga
(Stored with Git LFS)
Normal file
BIN
data/models/gunslinger_dfs.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/gunslinger_nrm.tga
(Stored with Git LFS)
Normal file
BIN
data/models/gunslinger_nrm.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/gunslinger_spc.tga
(Stored with Git LFS)
Normal file
BIN
data/models/gunslinger_spc.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/revolver_dfs.tga
(Stored with Git LFS)
Normal file
BIN
data/models/revolver_dfs.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/revolver_nrm.tga
(Stored with Git LFS)
Normal file
BIN
data/models/revolver_nrm.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/revolver_spc.tga
(Stored with Git LFS)
Normal file
BIN
data/models/revolver_spc.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
data/models/top.png
(Stored with Git LFS)
Normal file
BIN
data/models/top.png
(Stored with Git LFS)
Normal file
Binary file not shown.
2029
lib/tiny_obj_loader.h
Normal file
2029
lib/tiny_obj_loader.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -27,9 +27,8 @@ Buffer::Buffer(const std::vector<Vertex>& vertices,
|
|||||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t),
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t),
|
||||||
indices.data(), GL_STATIC_DRAW);
|
indices.data(), GL_STATIC_DRAW);
|
||||||
|
|
||||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
|
// Note: Vertex attributes are set up by Shader::setup_attribs() during rendering
|
||||||
nullptr);
|
// This allows the shader to dynamically query and set the correct attribute locations
|
||||||
glEnableVertexAttribArray(0);
|
|
||||||
|
|
||||||
Logger::info(sstr("Buffer created with ", vertices.size(),
|
Logger::info(sstr("Buffer created with ", vertices.size(),
|
||||||
" vertices and ", indices.size(), " indices"));
|
" vertices and ", indices.size(), " indices"));
|
||||||
|
|||||||
141
src/engine.cpp
141
src/engine.cpp
@@ -111,7 +111,7 @@ void Engine::run()
|
|||||||
const double now = glfwGetTime();
|
const double now = glfwGetTime();
|
||||||
const double delta_time = now - last_update_time_;
|
const double delta_time = now - last_update_time_;
|
||||||
|
|
||||||
process_input();
|
process_input(delta_time);
|
||||||
update(delta_time);
|
update(delta_time);
|
||||||
|
|
||||||
if (now - last_frame_time_ >= fps_limit) {
|
if (now - last_frame_time_ >= fps_limit) {
|
||||||
@@ -142,9 +142,9 @@ void Engine::setup()
|
|||||||
world_ = std::make_unique<World>();
|
world_ = std::make_unique<World>();
|
||||||
Logger::info("World created");
|
Logger::info("World created");
|
||||||
|
|
||||||
// Create camera at position (0, 1, 3) with -20 degrees X rotation
|
// Create camera
|
||||||
camera_ = std::make_shared<Camera>();
|
camera_ = std::make_shared<Camera>();
|
||||||
camera_->set_position(glm::vec3(0.0f, 1.0f, 3.0f));
|
camera_->set_position(glm::vec3(0.0f, 4.0f, 12.0f));
|
||||||
camera_->set_rotation(glm::vec3(glm::radians(-20.0f), 0.0f, 0.0f));
|
camera_->set_rotation(glm::vec3(glm::radians(-20.0f), 0.0f, 0.0f));
|
||||||
camera_->set_projection(
|
camera_->set_projection(
|
||||||
glm::perspective(glm::radians(45.0f),
|
glm::perspective(glm::radians(45.0f),
|
||||||
@@ -156,78 +156,29 @@ void Engine::setup()
|
|||||||
world_->add_entity(camera_);
|
world_->add_entity(camera_);
|
||||||
Logger::info("Camera created and added to world");
|
Logger::info("Camera created and added to world");
|
||||||
|
|
||||||
// Load textures
|
// Load the box_stack model
|
||||||
auto top_texture = Texture::load("data/textures/top.png");
|
auto box_stack_mesh = Mesh::load("data/models/box_stack.obj");
|
||||||
auto front_texture = Texture::load("data/textures/front.png");
|
if (box_stack_mesh) {
|
||||||
|
auto box_stack_model = std::make_shared<Model>(box_stack_mesh);
|
||||||
|
box_stack_model->set_position(glm::vec3(-2.0f, -1.25f, 0.0f));
|
||||||
|
models_.push_back(box_stack_model);
|
||||||
|
world_->add_entity(box_stack_model);
|
||||||
|
Logger::info("Box stack model loaded and added to world");
|
||||||
|
}
|
||||||
|
|
||||||
// Create cube mesh with two buffers
|
// Load the gunslinger model
|
||||||
mesh_ = std::make_shared<Mesh>();
|
auto gunslinger_mesh = Mesh::load("data/models/gunslinger.obj");
|
||||||
|
if (gunslinger_mesh) {
|
||||||
// Buffer 1: Top and bottom faces
|
auto gunslinger_model =
|
||||||
std::vector<Vertex> top_bottom_vertices = {
|
std::make_shared<Model>(gunslinger_mesh);
|
||||||
// Top face (y = 0.5)
|
gunslinger_model->set_position(glm::vec3(2.0f, 0.0f, 0.0f));
|
||||||
{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
gunslinger_model->set_rotation(
|
||||||
{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
glm::vec3(0.0f, glm::radians(-30.0f), 0.0f));
|
||||||
{{0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
gunslinger_model->set_scale(glm::vec3(0.1f, 0.1f, 0.1f));
|
||||||
{{-0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
|
models_.push_back(gunslinger_model);
|
||||||
// Bottom face (y = -0.5)
|
world_->add_entity(gunslinger_model);
|
||||||
{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
Logger::info("Gunslinger model loaded and added to world");
|
||||||
{{0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
}
|
||||||
{{0.5f, -0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
|
||||||
{{-0.5f, -0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
|
|
||||||
std::vector<uint16_t> top_bottom_indices = {// Top face
|
|
||||||
0, 1, 2, 0, 2, 3,
|
|
||||||
// Bottom face
|
|
||||||
4, 6, 5, 4, 7, 6};
|
|
||||||
|
|
||||||
auto top_bottom_buffer =
|
|
||||||
std::make_shared<Buffer>(top_bottom_vertices, top_bottom_indices);
|
|
||||||
Material top_material(top_texture);
|
|
||||||
mesh_->add_buffer(top_bottom_buffer, top_material);
|
|
||||||
|
|
||||||
// Buffer 2: Front, back, left, right faces
|
|
||||||
std::vector<Vertex> side_vertices = {
|
|
||||||
// Front face (z = 0.5)
|
|
||||||
{{-0.5f, -0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
|
||||||
{{0.5f, -0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
|
||||||
{{0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
|
||||||
{{-0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
|
|
||||||
// Back face (z = -0.5)
|
|
||||||
{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
|
||||||
{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
|
||||||
{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
|
|
||||||
{{0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
|
||||||
// Left face (x = -0.5)
|
|
||||||
{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
|
||||||
{{-0.5f, -0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
|
||||||
{{-0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
|
||||||
{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
|
|
||||||
// Right face (x = 0.5)
|
|
||||||
{{0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
|
||||||
{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
|
||||||
{{0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}},
|
|
||||||
{{0.5f, -0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}}};
|
|
||||||
std::vector<uint16_t> side_indices = {// Front face
|
|
||||||
0, 1, 2, 0, 2, 3,
|
|
||||||
// Back face
|
|
||||||
4, 5, 6, 4, 6, 7,
|
|
||||||
// Left face
|
|
||||||
8, 9, 10, 8, 10, 11,
|
|
||||||
// Right face
|
|
||||||
12, 13, 14, 12, 14, 15};
|
|
||||||
|
|
||||||
auto side_buffer =
|
|
||||||
std::make_shared<Buffer>(side_vertices, side_indices);
|
|
||||||
Material side_material(front_texture);
|
|
||||||
mesh_->add_buffer(side_buffer, side_material);
|
|
||||||
|
|
||||||
Logger::info("Cube mesh created with two buffers");
|
|
||||||
|
|
||||||
// Create model at origin
|
|
||||||
auto model = std::make_shared<Model>(mesh_);
|
|
||||||
model->set_position(glm::vec3(0.0f, 0.0f, 0.0f));
|
|
||||||
models_.push_back(model);
|
|
||||||
world_->add_entity(model);
|
|
||||||
|
|
||||||
Logger::info("Scene setup complete");
|
Logger::info("Scene setup complete");
|
||||||
}
|
}
|
||||||
@@ -238,22 +189,44 @@ void Engine::start()
|
|||||||
// Can be used for initialization that needs the scene to be ready
|
// Can be used for initialization that needs the scene to be ready
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::process_input()
|
void Engine::process_input(const double delta_time)
|
||||||
{
|
{
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
|
||||||
|
if (!camera_) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr float camera_speed = 7.5f;
|
||||||
|
|
||||||
|
glm::vec3 forward = glm::vec3(0.0f, 0.0f, -1.0f);
|
||||||
|
glm::vec3 right = glm::vec3(1.0f, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
glm::mat4 rotation = glm::mat4(1.0f);
|
||||||
|
rotation = glm::rotate(rotation, camera_->rotation().y,
|
||||||
|
glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
|
rotation = glm::rotate(rotation, camera_->rotation().x,
|
||||||
|
glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
|
forward = glm::vec3(rotation * glm::vec4(forward, 0.0f));
|
||||||
|
right = glm::vec3(rotation * glm::vec4(right, 0.0f));
|
||||||
|
|
||||||
|
const float movement = camera_speed * static_cast<float>(delta_time);
|
||||||
|
if (glfwGetKey(window_, GLFW_KEY_UP) == GLFW_PRESS) {
|
||||||
|
camera_->set_position(camera_->position() + forward * movement);
|
||||||
|
}
|
||||||
|
if (glfwGetKey(window_, GLFW_KEY_DOWN) == GLFW_PRESS) {
|
||||||
|
camera_->set_position(camera_->position() - forward * movement);
|
||||||
|
}
|
||||||
|
if (glfwGetKey(window_, GLFW_KEY_LEFT) == GLFW_PRESS) {
|
||||||
|
camera_->set_position(camera_->position() - right * movement);
|
||||||
|
}
|
||||||
|
if (glfwGetKey(window_, GLFW_KEY_RIGHT) == GLFW_PRESS) {
|
||||||
|
camera_->set_position(camera_->position() + right * movement);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::update(const double delta_time)
|
void Engine::update(const double delta_time)
|
||||||
{
|
{
|
||||||
// Update angle for rotation
|
|
||||||
angle_ += 32.0 * delta_time;
|
|
||||||
|
|
||||||
// Update rotation for all models
|
|
||||||
for (auto& model : models_) {
|
|
||||||
model->set_rotation(glm::vec3(
|
|
||||||
0.0f, glm::radians(static_cast<float>(angle_)), 0.0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update world
|
// Update world
|
||||||
world_->update(static_cast<float>(delta_time));
|
world_->update(static_cast<float>(delta_time));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ private:
|
|||||||
// Lifecycle methods
|
// Lifecycle methods
|
||||||
void setup();
|
void setup();
|
||||||
void start();
|
void start();
|
||||||
void process_input();
|
void process_input(const double delta_time);
|
||||||
void update(const double delta_time);
|
void update(const double delta_time);
|
||||||
void render();
|
void render();
|
||||||
|
|
||||||
|
|||||||
15
src/main.cpp
15
src/main.cpp
@@ -1,9 +1,12 @@
|
|||||||
/*#ifdef _MSC_VER
|
// #ifdef _MSC_VER
|
||||||
#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
|
// #pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
|
||||||
#endif*/
|
// #endif
|
||||||
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
#include "../lib/stb/stb_image.h"
|
#include "../lib/stb_image.h"
|
||||||
|
|
||||||
|
#define TINYOBJLOADER_IMPLEMENTATION
|
||||||
|
#include "../lib/tiny_obj_loader.h"
|
||||||
|
|
||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
|
|
||||||
@@ -15,5 +18,9 @@ int main()
|
|||||||
engine.run();
|
engine.run();
|
||||||
engine.destroy();
|
engine.destroy();
|
||||||
|
|
||||||
|
// _CrtSetReportFile(_CRT_WARN, _CRTDBG_FILE_STDOUT);
|
||||||
|
// _CrtSetReportMode(_CRT_WARN, _CRTDBG_MODE_FILE);
|
||||||
|
// _CrtDumpMemoryLeaks();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
176
src/mesh.cpp
176
src/mesh.cpp
@@ -1,15 +1,189 @@
|
|||||||
#include "mesh.h"
|
#include "mesh.h"
|
||||||
|
|
||||||
|
#include <filesystem>
|
||||||
|
#include <string>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
#include "../lib/tiny_obj_loader.h"
|
||||||
|
|
||||||
#include "buffer.h"
|
#include "buffer.h"
|
||||||
|
#include "logger.h"
|
||||||
#include "material.h"
|
#include "material.h"
|
||||||
|
#include "shader.h"
|
||||||
|
#include "state.h"
|
||||||
|
#include "texture.h"
|
||||||
|
#include "vertex.h"
|
||||||
|
|
||||||
|
// Helper structures and functions for OBJ loading
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
struct LoadContext {
|
||||||
|
std::string base_dir;
|
||||||
|
std::unordered_map<std::string, std::shared_ptr<Texture>> texture_cache;
|
||||||
|
const std::vector<tinyobj::material_t>* materials;
|
||||||
|
const std::shared_ptr<Shader>& shader;
|
||||||
|
};
|
||||||
|
|
||||||
|
Vertex create_vertex(const tinyobj::attrib_t& attrib,
|
||||||
|
const tinyobj::index_t& idx)
|
||||||
|
{
|
||||||
|
Vertex vertex;
|
||||||
|
|
||||||
|
// Position
|
||||||
|
if (idx.vertex_index >= 0) {
|
||||||
|
vertex.position.x = attrib.vertices[3 * idx.vertex_index + 0];
|
||||||
|
vertex.position.y = attrib.vertices[3 * idx.vertex_index + 1];
|
||||||
|
vertex.position.z = attrib.vertices[3 * idx.vertex_index + 2];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Color (default to white)
|
||||||
|
vertex.color = glm::vec3(1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
|
// Texture coordinates
|
||||||
|
vertex.tex_coord = glm::vec2(0.0f, 0.0f);
|
||||||
|
if (idx.texcoord_index >= 0) {
|
||||||
|
vertex.tex_coord.x = attrib.texcoords[2 * idx.texcoord_index + 0];
|
||||||
|
vertex.tex_coord.y = attrib.texcoords[2 * idx.texcoord_index + 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
return vertex;
|
||||||
|
}
|
||||||
|
|
||||||
|
void process_shape(const tinyobj::shape_t& shape,
|
||||||
|
const tinyobj::attrib_t& attrib,
|
||||||
|
std::vector<Vertex>& out_vertices,
|
||||||
|
std::vector<uint16_t>& out_indices)
|
||||||
|
{
|
||||||
|
// Process all indices - create one vertex per index
|
||||||
|
for (size_t i = 0; i < shape.mesh.indices.size(); ++i) {
|
||||||
|
const tinyobj::index_t& idx = shape.mesh.indices[i];
|
||||||
|
Vertex vertex = create_vertex(attrib, idx);
|
||||||
|
|
||||||
|
out_vertices.push_back(vertex);
|
||||||
|
out_indices.push_back(
|
||||||
|
static_cast<uint16_t>(out_vertices.size() - 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<Texture> load_material_texture(int material_id,
|
||||||
|
LoadContext& context)
|
||||||
|
{
|
||||||
|
if (material_id < 0
|
||||||
|
|| material_id >= static_cast<int>(context.materials->size())) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& mat = (*context.materials)[material_id];
|
||||||
|
std::string texture_name = mat.diffuse_texname;
|
||||||
|
|
||||||
|
// Try ambient texture if diffuse is not available
|
||||||
|
if (texture_name.empty()) {
|
||||||
|
texture_name = mat.ambient_texname;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (texture_name.empty()) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check cache first
|
||||||
|
auto it = context.texture_cache.find(texture_name);
|
||||||
|
if (it != context.texture_cache.end()) {
|
||||||
|
return it->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load texture
|
||||||
|
std::string texture_path = context.base_dir + texture_name;
|
||||||
|
auto texture = Texture::load(texture_path.c_str());
|
||||||
|
|
||||||
|
if (texture) {
|
||||||
|
context.texture_cache[texture_name] = texture;
|
||||||
|
Logger::info(sstr("Loaded texture: ", texture_path));
|
||||||
|
} else {
|
||||||
|
Logger::warn(sstr("Failed to load texture: ", texture_path));
|
||||||
|
}
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
void create_buffer_for_shape(const tinyobj::shape_t& shape,
|
||||||
|
const std::vector<Vertex>& vertices,
|
||||||
|
const std::vector<uint16_t>& indices,
|
||||||
|
LoadContext& context,
|
||||||
|
std::shared_ptr<Mesh>& mesh)
|
||||||
|
{
|
||||||
|
auto buffer = std::make_shared<Buffer>(vertices, indices);
|
||||||
|
|
||||||
|
// Use first material ID from the shape
|
||||||
|
int material_id = -1;
|
||||||
|
if (!shape.mesh.material_ids.empty() && shape.mesh.material_ids[0] >= 0) {
|
||||||
|
material_id = shape.mesh.material_ids[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
auto texture = load_material_texture(material_id, context);
|
||||||
|
auto material_shader =
|
||||||
|
context.shader ? context.shader : state::default_shader;
|
||||||
|
|
||||||
|
Material mat(texture, material_shader);
|
||||||
|
mesh->add_buffer(buffer, mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
||||||
|
|
||||||
void Mesh::add_buffer(const std::shared_ptr<Buffer>& buffer,
|
void Mesh::add_buffer(const std::shared_ptr<Buffer>& buffer,
|
||||||
const Material& material)
|
const Material& material)
|
||||||
{
|
{
|
||||||
buffers_.push_back(buffer);
|
buffers_.push_back(buffer);
|
||||||
materials_.push_back(material);
|
materials_.push_back(material);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<Mesh> Mesh::load(const char* filename,
|
||||||
|
const std::shared_ptr<Shader>& shader)
|
||||||
|
{
|
||||||
|
Logger::info(sstr("Loading mesh from: ", filename));
|
||||||
|
|
||||||
|
// Load OBJ file
|
||||||
|
tinyobj::attrib_t attrib;
|
||||||
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
|
std::vector<tinyobj::material_t> materials;
|
||||||
|
std::string err;
|
||||||
|
|
||||||
|
std::filesystem::path obj_path(filename);
|
||||||
|
std::string base_dir = obj_path.parent_path().string();
|
||||||
|
if (!base_dir.empty()) {
|
||||||
|
base_dir += "/";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, filename,
|
||||||
|
base_dir.c_str())) {
|
||||||
|
Logger::error(
|
||||||
|
sstr("Failed to load OBJ file: ", filename, " - ", err));
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!err.empty()) {
|
||||||
|
Logger::warn(sstr("TinyObjLoader warning: ", err));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup load context
|
||||||
|
LoadContext context{base_dir, {}, &materials, shader};
|
||||||
|
|
||||||
|
// Process each shape
|
||||||
|
auto mesh = std::make_shared<Mesh>();
|
||||||
|
for (const auto& shape : shapes) {
|
||||||
|
Logger::info(sstr("Processing shape: ", shape.name));
|
||||||
|
|
||||||
|
std::vector<Vertex> vertices;
|
||||||
|
std::vector<uint16_t> indices;
|
||||||
|
|
||||||
|
process_shape(shape, attrib, vertices, indices);
|
||||||
|
create_buffer_for_shape(shape, vertices, indices, context, mesh);
|
||||||
|
}
|
||||||
|
|
||||||
|
Logger::info(sstr("Mesh loaded successfully with ", mesh->num_buffers(),
|
||||||
|
" buffers"));
|
||||||
|
return mesh;
|
||||||
|
}
|
||||||
|
|
||||||
void Mesh::draw()
|
void Mesh::draw()
|
||||||
{
|
{
|
||||||
// Draw each buffer with its material
|
// Draw each buffer with its material
|
||||||
|
|||||||
@@ -7,12 +7,17 @@
|
|||||||
#include "material.h"
|
#include "material.h"
|
||||||
|
|
||||||
class Buffer;
|
class Buffer;
|
||||||
|
class Shader;
|
||||||
|
|
||||||
class Mesh {
|
class Mesh {
|
||||||
public:
|
public:
|
||||||
Mesh() = default;
|
Mesh() = default;
|
||||||
~Mesh() = default;
|
~Mesh() = default;
|
||||||
|
|
||||||
|
static std::shared_ptr<Mesh>
|
||||||
|
load(const char* filename,
|
||||||
|
const std::shared_ptr<Shader>& shader = nullptr);
|
||||||
|
|
||||||
void add_buffer(const std::shared_ptr<Buffer>& buffer,
|
void add_buffer(const std::shared_ptr<Buffer>& buffer,
|
||||||
const Material& material);
|
const Material& material);
|
||||||
|
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
#include "../lib/glew/GL/glew.h"
|
#include "../lib/glew/GL/glew.h"
|
||||||
#include "../lib/glfw/glfw3.h"
|
#include "../lib/glfw/glfw3.h"
|
||||||
#include "../lib/stb/stb_image.h"
|
#include "../lib/stb_image.h"
|
||||||
|
|
||||||
#include "logger.h"
|
#include "logger.h"
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user