19 lines
		
	
	
		
			440 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			440 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform mat4 mvp;
 | |
| uniform mat4 modelView;
 | |
| uniform mat4 normalMatrix;
 | |
| attribute vec3 vpos;
 | |
| attribute vec3 vcolor;
 | |
| attribute vec2 vtexcoord;
 | |
| attribute vec3 vnormal;
 | |
| varying vec3 fcolor;
 | |
| varying vec2 ftexcoord;
 | |
| varying vec3 fnormal;
 | |
| varying vec4 fposition;
 | |
| 
 | |
| void main() {
 | |
| 	gl_Position = mvp * vec4(vpos, 1);
 | |
| 	fcolor = vcolor;
 | |
| 	ftexcoord = vtexcoord;
 | |
| 	fnormal = vec3(normalMatrix * vec4(vnormal, 0.0));
 | |
| 	fposition = modelView * vec4(vpos, 1);
 | |
| } |